ScummVM API documentation
resource.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NANCY_RESOURCE_H
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#define NANCY_RESOURCE_H
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#include "engines/nancy/cif.h"
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namespace
Graphics
{
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struct
Surface;
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class
ManagedSurface;
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}
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namespace
Nancy
{
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class
IFF;
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class
ResourceManager
{
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public
:
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ResourceManager
() =
default
;
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~ResourceManager
() =
default
;
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// Load an image resource. Can be either external .bmp file, or raw image data embedded inside a ciftree
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// Ciftree images may have additional data dictating how they need to be blitted on screen (see ConversationCel).
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// This is accessed via the outSrc/outDest parameters.
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bool
loadImage(
const
Common::Path
&name,
Graphics::ManagedSurface
&surf,
const
Common::String
&treeName =
Common::String
(),
Common::Rect
*outSrc =
nullptr
,
Common::Rect
*outDest =
nullptr
);
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// Loads a single IFF file. These can either be inside standalone .cif files, or embedded inside a ciftree
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IFF
*loadIFF(
const
Common::Path
&name);
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// Loads a Lua script, which is what Nancy19 and up have in place of IFFs. These
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// can be loose text files, standalone .cif files, or embedded inside a ciftree.
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// The caller owns the stream.
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Common::SeekableReadStream
*loadScript(
const
Common::Path
&name);
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// Load a new ciftree
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bool
readCifTree(
const
Common::String
&name,
const
Common::String
&ext,
int
priority);
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// Whether a ciftree of that name has been loaded. Nancy15 conversations use it
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// to tell a cel archive apart from a movie of the same name (see ConversationCel).
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bool
hasCifTree(
const
Common::String
&name)
const
;
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// Change the search priority of an already loaded ciftree. Nancy15+ ships one
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// copy of the popup UI resources per player character, so the tree belonging
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// to the active character has to win name lookups against all the others.
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void
setCifTreePriority(
const
Common::String
&name,
int
priority);
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PatchTree
*readPatchTree(
Common::SeekableReadStream
*stream,
const
Common::String
&name,
int
priority);
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// Debug functions
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// Return a human-readable description of a single CIF file.
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Common::String
getCifDescription(
const
Common::String
&treeName,
const
Common::Path
&name)
const
;
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// Return a list of all resources of a certain type (does not list external files)
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void
list(
const
Common::String
&treeName,
Common::Array<Common::Path>
&outList, CifInfo::ResType type)
const
;
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// Exports a single resource as a standalone .cif file
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bool
exportCif(
const
Common::Path
&name);
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// Exports a collection of resources as a ciftree
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bool
exportCifTree(
const
Common::String
&treeName,
const
Common::Array<Common::Path>
&names);
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private
:
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Common::Array<Common::String>
_cifTreeNames;
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};
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}
// End of namespace Nancy
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#endif
// NANCY_RESOURCE_H
Common::Array< Common::Path >
Common::Path
Definition:
path.h:52
Common::SeekableReadStream
Definition:
stream.h:745
Common::String
Definition:
str.h:59
Graphics::ManagedSurface
Definition:
managed_surface.h:51
Nancy::IFF
Definition:
iff.h:35
Nancy::PatchTree
Definition:
cif.h:134
Nancy::ResourceManager
Definition:
resource.h:36
Graphics
Definition:
formatinfo.h:28
Nancy
Definition:
actionmanager.h:32
Common::Rect
Definition:
rect.h:536
engines
nancy
resource.h
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