|
int | GetLeadId () |
|
SCNHANDLE | GetActorTagHandle (int ano) |
|
void | ToggleActor (int ano, bool show) |
|
SCNHANDLE | GetActorCode (int ano) |
|
SCNHANDLE | GetTaggedActorCode (int ano) |
|
void | RunCodeToCompletion (int ano) |
|
int | GetCount () |
|
void | RegisterActors (int num) |
|
void | SetLeadId (int rid) |
|
bool | ActorIsGhost (int actor) |
|
void | StartTaggedActors (SCNHANDLE ah, int numActors, bool bRunScript) |
|
void | DropActors () |
|
void | DisableActor (int actor) |
|
void | EnableActor (int actor) |
|
void | Tag_Actor (int ano, SCNHANDLE tagtext, int tp) |
|
void | UnTagActor (int ano) |
|
void | ReTagActor (int ano) |
|
int | TagType (int ano) |
|
bool | actorAlive (int ano) |
|
int32 | actorMaskType (int ano) |
|
void | GetActorPos (int ano, int *x, int *y) |
|
void | GetActorMidTop (int ano, int *x, int *y) |
|
int | GetActorLeft (int ano) |
|
int | GetActorRight (int ano) |
|
int | GetActorTop (int ano) |
|
int | GetActorBottom (int ano) |
|
bool | ActorHidden (int ano) |
|
bool | HideMovingActor (int id, int sf) |
|
void | unHideMovingActor (int id) |
|
void | restoreMovement (int id) |
|
void | storeActorReel (int ano, const FREEL *reel, SCNHANDLE hFilm, OBJECT *pobj, int reelnum, int x, int y) |
|
const FREEL * | actorReel (int ano) |
|
void | SetActorPlayFilm (int ano, SCNHANDLE hFilm) |
|
SCNHANDLE | GetActorPlayFilm (int ano) |
|
void | SetActorTalkFilm (int ano, SCNHANDLE hFilm) |
|
SCNHANDLE | GetActorTalkFilm (int ano) |
|
void | SetActorTalking (int ano, bool tf) |
|
bool | ActorIsTalking (int ano) |
|
void | SetActorLatestFilm (int ano, SCNHANDLE hFilm) |
|
SCNHANDLE | GetActorLatestFilm (int ano) |
|
void | UpdateActorEsc (int ano, bool escOn, int escEvent) |
|
void | UpdateActorEsc (int ano, int escEvent) |
|
bool | ActorEsc (int ano) |
|
int | ActorEev (int ano) |
|
void | StoreActorPos (int ano, int x, int y) |
|
void | StoreActorSteps (int ano, int steps) |
|
int | GetActorSteps (int ano) |
|
void | StoreActorZpos (int ano, int z, int column=-1) |
|
int | GetActorZpos (int ano, int column) |
|
void | IncLoopCount (int ano) |
|
int | GetLoopCount (int ano) |
|
SCNHANDLE | GetActorTag (int ano) |
|
void | FirstTaggedActor () |
|
int | NextTaggedActor () |
|
int | NextTaggedActor (int previous) |
|
int | AsetZPos (OBJECT *pObj, int y, int32 zFactor) |
|
void | storeActorAttr (int ano, int r1, int g1, int b1) |
|
COLORREF | GetActorRGB (int ano) |
|
void | SetActorRGB (int ano, COLORREF color) |
|
void | SetActorZfactor (int ano, uint32 zFactor) |
|
uint32 | GetActorZfactor (int ano) |
|
void | SetActorsOn () |
|
void | ActorsLife (int id, bool bAlive) |
|
void | dwEndActor (int ano) |
|
void | SetActorPointedTo (int actor, bool bPointedTo) |
|
bool | ActorIsPointedTo (int actor) |
|
void | SetActorTagWanted (int actor, bool bTagWanted, bool bCursor, SCNHANDLE hOverrideTag) |
|
bool | ActorTagIsWanted (int actor) |
|
bool | InHotSpot (int ano, int curX, int curY) |
|
int | FrontTaggedActor () |
|
void | GetActorTagPos (int actor, int *pTagX, int *pTagY, bool bAbsolute) |
|
bool | IsTaggedActor (int actor) |
|
void | StoreActorPresFilm (int ano, SCNHANDLE hFilm, int x, int y) |
|
SCNHANDLE | GetActorPresFilm (int ano) |
|
int | GetActorFilmNumber (int ano) |
|
void | StoreActorReel (int actor, int column, OBJECT *pObj) |
|
void | NotPlayingReel (int actor, int filmNumber, int column) |
|
bool | ActorReelPlaying (int actor, int column) |
|
int | SaveActors (SAVED_ACTOR *sActorInfo) |
|
void | RestoreActors (int numActors, SAVED_ACTOR *sActorInfo) |
|
void | SaveZpositions (void *zpp) |
|
void | RestoreZpositions (void *zpp) |
|
void | SaveActorZ (byte *saveActorZ) |
|
void | RestoreActorZ (byte *saveActorZ) |
|
int | TaggedActorIndex (int actor) |
|
void | syncAllActorsAlive (Common::Serializer &s) |
|