◆ detectDoSoundType()
SciVersion Sci::GameFeatures::detectDoSoundType |
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Autodetects the DoSound type
- Returns
- DoSound type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE / SCI_VERSION_1_EARLY / SCI_VERSION_1_LATE
◆ detectSetCursorType()
SciVersion Sci::GameFeatures::detectSetCursorType |
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Autodetects the SetCursor type
- Returns
- SetCursor type, SCI_VERSION_0_EARLY / SCI_VERSION_1_1
◆ detectLofsType()
Autodetects the Lofs type
- Returns
- Lofs type, SCI_VERSION_0_EARLY / SCI_VERSION_1_MIDDLE / SCI_VERSION_1_1 / SCI_VERSION_3
◆ detectGfxFunctionsType()
SciVersion Sci::GameFeatures::detectGfxFunctionsType |
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Autodetects the graphics functions used
- Returns
- Graphics functions type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE
◆ detectMessageFunctionType()
SciVersion Sci::GameFeatures::detectMessageFunctionType |
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Autodetects the message function used
- Returns
- Message function type, SCI_VERSION_1_LATE / SCI_VERSION_1_1
◆ supportsSpeechWithSubtitles()
bool Sci::GameFeatures::supportsSpeechWithSubtitles |
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const |
If true, the current game supports simultaneous speech & subtitles.
◆ supportsTextSpeed()
bool Sci::GameFeatures::supportsTextSpeed |
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const |
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inline |
If true, the game supports changing text speed.
◆ audioVolumeSyncUsesGlobals()
bool Sci::GameFeatures::audioVolumeSyncUsesGlobals |
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const |
If true, audio volume sync between the game and ScummVM is done by monitoring and setting game global variables.
◆ getMessageTypeSyncStrategy()
MessageTypeSyncStrategy Sci::GameFeatures::getMessageTypeSyncStrategy |
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const |
The strategy that should be used when synchronising the message type (text/speech/text+speech) between the game and ScummVM.
◆ usesOldGfxFunctions()
bool Sci::GameFeatures::usesOldGfxFunctions |
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Applies to all versions before 0.000.502 Old SCI versions used to interpret the third DrawPic() parameter inversely, with the opposite default value (obviously). Also, they used 15 priority zones from 42 to 200 instead of 14 priority zones from 42 to 190.
◆ detectMoveCountType()
MoveCountType Sci::GameFeatures::detectMoveCountType |
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Autodetects the Bresenham routine used in the actor movement functions
- Returns
- Move count type, kIncrementMoveCnt / kIgnoreMoveCnt
◆ useAltWinGMSound()
bool Sci::GameFeatures::useAltWinGMSound |
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Checks if the alternative Windows GM MIDI soundtrack should be used. Such soundtracks are available for the Windows CD versions of EcoQuest, Jones, KQ5 and SQ4.
◆ generalMidiOnly()
bool Sci::GameFeatures::generalMidiOnly |
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Checks if the game only supports General MIDI for music playback.
◆ forceDOSTracks()
void Sci::GameFeatures::forceDOSTracks |
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inline |
Forces DOS soundtracks in Windows CD versions when the user hasn't selected a MIDI output device
◆ detectPseudoMouseAbility()
PseudoMouseAbilityType Sci::GameFeatures::detectPseudoMouseAbility |
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Autodetects, if Pseudo Mouse ability is enabled (different behavior in keyboard driver)
- Returns
- kPseudoMouseAbilityTrue or kPseudoMouseAbilityFalse
◆ hasScriptObjectNames()
bool Sci::GameFeatures::hasScriptObjectNames |
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const |
Several SCI1.1 Macintosh games have empty strings for almost all of the object names in the script resources.
- Returns
- true if the game's object names aren't empty strings.
◆ canSaveFromGMM()
bool Sci::GameFeatures::canSaveFromGMM |
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const |
Returns if the game can be saved via the GMM. Saving via the GMM doesn't work as expected in games which don't follow the normal saving scheme.
◆ getGameFlagsGlobal()
uint16 Sci::GameFeatures::getGameFlagsGlobal |
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const |
Returns the global variable index to the start of the game's global flags array. This is used by the console debugger.
- Returns
- Non-zero index if successful, otherwise zero.
◆ isGameFlagBitOrderNormal()
bool Sci::GameFeatures::isGameFlagBitOrderNormal |
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const |
Returns the bit order in which game flags are stored.
- Returns
- true if bit order is normal or false if reversed.
The documentation for this class was generated from the following file: