|
void | readFromBE (byte *&ptr) |
|
|
int16 | room |
| room in which the actor is
|
|
int16 | bobNum |
| bob number associated to this actor
|
|
uint16 | name |
| entry in ACTOR_NAME
|
|
int16 | gsSlot |
| gamestate entry/value, actor is valid if GAMESTATE[slot] == value
|
|
int16 | gsValue |
|
uint16 | color |
| spoken text color
|
|
uint16 | bobFrameStanding |
| bank bobframe for standing position of the actor
|
|
uint16 | x |
| initial coordinates in the room
|
|
uint16 | y |
|
uint16 | anim |
| entry in ACTOR_ANIM
|
|
uint16 | bankNum |
| bank to use to load the actor file
|
|
uint16 | file |
| entry in ACTOR_FILE
|
|
The documentation for this struct was generated from the following file: