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void | readFromBE (byte *&ptr) |
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int16 | room |
| | room in which the actor is
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int16 | bobNum |
| | bob number associated to this actor
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uint16 | name |
| | entry in ACTOR_NAME
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int16 | gsSlot |
| | gamestate entry/value, actor is valid if GAMESTATE[slot] == value
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int16 | gsValue |
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uint16 | color |
| | spoken text color
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uint16 | bobFrameStanding |
| | bank bobframe for standing position of the actor
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uint16 | x |
| | initial coordinates in the room
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uint16 | y |
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uint16 | anim |
| | entry in ACTOR_ANIM
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uint16 | bankNum |
| | bank to use to load the actor file
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uint16 | file |
| | entry in ACTOR_FILE
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The documentation for this struct was generated from the following file: