ScummVM API documentation
Queen Namespace Reference

Classes

struct  ActorData
 
class  AdLibMidiDriver
 
class  AmigaSound
 
struct  AnimFrame
 
struct  Area
 
class  BamScene
 
class  BankManager
 
struct  BobFrame
 
struct  BobSlot
 
struct  Box
 
struct  CmdArea
 
struct  CmdGameState
 
struct  CmdInventory
 
struct  CmdListData
 
struct  CmdObject
 
struct  CmdState
 
class  CmdText
 
class  Command
 
class  Credits
 
class  Cutaway
 
class  Debugger
 
struct  DetectedGameVersion
 
class  Display
 
struct  FurnitureData
 
struct  GameStateHeader
 
struct  GraphicAnim
 
struct  GraphicData
 
class  Graphics
 
class  Grid
 
class  Input
 
struct  ItemData
 
class  Journal
 
class  Logic
 
class  LogicDemo
 
class  LogicGame
 
class  LogicInterview
 
class  MidiMusic
 
struct  MovePersonAnim
 
struct  MovePersonData
 
struct  ObjectData
 
struct  ObjectDescription
 
class  PCSound
 
struct  Person
 
class  QueenEngine
 
struct  QueenGameDescription
 
class  Resource
 
struct  ResourceEntry
 
struct  RetailGameVersion
 
struct  SongData
 
class  Sound
 
struct  State
 
class  Talk
 
struct  TalkSelected
 
struct  TuneData
 
class  Walk
 
struct  WalkData
 
struct  WalkOffData
 

Enumerations

enum  GameFeatures {
  GF_DEMO = 1 << 0, GF_TALKIE = 1 << 1, GF_FLOPPY = 1 << 2, GF_INTERVIEW = 1 << 3,
  GF_REBUILT = 1 << 4
}
 
enum  { COMPRESSION_NONE = 0, COMPRESSION_MP3 = 1, COMPRESSION_OGG = 2, COMPRESSION_FLAC = 3 }
 
enum  Version {
  VER_ENG_FLOPPY = 0, VER_ENG_TALKIE = 1, VER_FRE_FLOPPY = 2, VER_FRE_TALKIE = 3,
  VER_GER_FLOPPY = 4, VER_GER_TALKIE = 5, VER_ITA_FLOPPY = 6, VER_ITA_TALKIE = 7,
  VER_SPA_TALKIE = 8, VER_HEB_TALKIE = 9, VER_DEMO_PCGAMES = 10, VER_DEMO = 11,
  VER_INTERVIEW = 12, VER_AMI_ENG_FLOPPY = 13, VER_AMI_DEMO = 14, VER_AMI_INTERVIEW = 15,
  VER_AMI_GER_FLOPPY = 16, VER_COUNT = 17
}
 
enum  { GAME_SCREEN_WIDTH = 320, GAME_SCREEN_HEIGHT = 200, ROOM_ZONE_HEIGHT = 150, PANEL_ZONE_HEIGHT = 50 }
 
enum  { FRAMES_JOE = 38, FRAMES_JOURNAL = 40 }
 
enum  Direction { DIR_LEFT = 1, DIR_RIGHT = 2, DIR_FRONT = 3, DIR_BACK = 4 }
 
enum  InkColor {
  INK_BG_PANEL = 0, INK_JOURNAL, INK_PINNACLE_ROOM, INK_CMD_SELECT,
  INK_CMD_NORMAL, INK_TALK_NORMAL, INK_JOE, INK_OUTLINED_TEXT,
  INK_COUNT
}
 
enum  {
  ITEM_NONE = 0, ITEM_BAT, ITEM_JOURNAL, ITEM_KNIFE,
  ITEM_COCONUT_HALVES, ITEM_BEEF_JERKY, ITEM_PROPELLER, ITEM_BANANA,
  ITEM_VINE, ITEM_SLOTH_HAIR, ITEM_COMIC_BOOK, ITEM_FLOWER,
  ITEM_BEETLE, ITEM_ORCHID, ITEM_DICTIONARY, ITEM_DEATH_MASH,
  ITEM_PERFUME, ITEM_TYRANNO_HORN, ITEM_LOTION, ITEM_RECORD,
  ITEM_VACUUM_CLEANER, ITEM_NET, ITEM_ALCOHOL, ITEM_ROCKET_PACK,
  ITEM_SOME_MONEY, ITEM_CHEESE_BITZ, ITEM_DOG_FOOD, ITEM_CAN_OPENER,
  ITEM_LETTER, ITEM_SQUEAKY_TOY, ITEM_KEY, ITEM_BOOK,
  ITEM_PIECE_OF_PAPER, ITEM_ROCKET_PLAN, ITEM_PADLOCK_KEY, ITEM_RIB_CAGE,
  ITEM_SKULL, ITEM_LEG_BONE, ITEM_BAT2, ITEM_MAKESHIFT_TOCH,
  ITEM_LIGHTER, ITEM_GREEN_JEWEL, ITEM_PICK, ITEM_STONE_KEY,
  ITEM_BLUE_JEWEL, ITEM_CRYSTAL_SKULL, ITEM_TREE_SAP, ITEM_DINO_RAY_GUN,
  ITEM_BRANCHES, ITEM_WIG, ITEM_TOWEL, ITEM_OTHER_SHEET,
  ITEM_SHEET, ITEM_SHEET_ROPE, ITEM_CROWBAR, ITEM_COMEDY_BREASTS,
  ITEM_DRESS, ITEM_KEY2, ITEM_CLOTHES, ITEM_HAY,
  ITEM_OIL, ITEM_CHICKEN, ITEM_LIT_TORCH, ITEM_OPENED_DOG_FOOD,
  ITEM_SOME_MONEY2, ITEM_SOME_MORE_MONEY, ITEM_PEELED_BANANA, ITEM_STONE_DISC,
  ITEM_GNARLED_VINE, ITEM_FLINT, ITEM_LIGHTER2, ITEM_REST_OF_BEEF_JERKY,
  ITEM_LOTS_OF_MONEY, ITEM_HEAPS_OF_MONEY, ITEM_OPEN_BOOK, ITEM_REST_OF_THE_CHEESE_BITZ,
  ITEM_SCISSORS, ITEM_PENCIL, ITEM_SUPER_WEENIE_SERUM, ITEM_MUMMY_WRAPPINGS,
  ITEM_COCONUT, ITEM_ID_CARD, ITEM_BIT_OF_STONE, ITEM_CHUNK_OF_ROCK,
  ITEM_BIG_STICK, ITEM_STICKY_BIT_OF_STONE, ITEM_STICKY_CHUNK_OF_ROCK, ITEM_DEATH_MASK2,
  ITEM_CHEFS_SURPRISE, ITEM_STICKY_BAT, ITEM_REST_OF_WRAPPINGS, ITEM_BANANA2,
  ITEM_MUG, ITEM_FILE, ITEM_POCKET_ROCKET_BLUEPRINTS, ITEM_HAND_PUPPET,
  ITEM_ARM_BONE, ITEM_CROWN, ITEM_COMIC_COUPON, ITEM_TORN_PAGE
}
 
enum  {
  ROOM_JUNGLE_INSIDE_PLANE = 1, ROOM_JUNGLE_OUTSIDE_PLANE = 2, ROOM_JUNGLE_BRIDGE = 4, ROOM_JUNGLE_GORILLA_1 = 6,
  ROOM_JUNGLE_PINNACLE = 7, ROOM_JUNGLE_SLOTH = 8, ROOM_JUNGLE_BUD_SKIP = 9, ROOM_JUNGLE_BEETLE = 11,
  ROOM_JUNGLE_MISSIONARY = 13, ROOM_JUNGLE_GORILLA_2 = 14, ROOM_AMAZON_ENTRANCE = 16, ROOM_AMAZON_HIDEOUT = 17,
  ROOM_AMAZON_THRONE = 18, ROOM_AMAZON_JAIL = 19, ROOM_VILLAGE = 20, ROOM_TRADER_BOBS = 21,
  ROOM_FLODA_OUTSIDE = 22, ROOM_FLODA_KITCHEN = 26, ROOM_FLODA_LOCKERROOM = 27, ROOM_FLODA_KLUNK = 30,
  ROOM_FLODA_HENRY = 32, ROOM_FLODA_OFFICE = 35, ROOM_FLODA_JAIL = 41, ROOM_FLODA_FRONTDESK = 103,
  ROOM_TEMPLE_OUTSIDE = 43, ROOM_TEMPLE_MUMMIES = 46, ROOM_TEMPLE_ZOMBIES = 50, ROOM_TEMPLE_TREE = 51,
  ROOM_TEMPLE_SNAKE = 53, ROOM_TEMPLE_LIZARD_LASER = 55, ROOM_TEMPLE_MAZE = 58, ROOM_TEMPLE_MAZE_2 = 59,
  ROOM_TEMPLE_MAZE_3 = 60, ROOM_TEMPLE_MAZE_4 = 61, ROOM_TEMPLE_MAZE_5 = 100, ROOM_TEMPLE_MAZE_6 = 101,
  ROOM_VALLEY_CARCASS = 67, ROOM_HOTEL_UPSTAIRS = 70, ROOM_HOTEL_DOWNSTAIRS = 71, ROOM_HOTEL_LOLA = 72,
  ROOM_HOTEL_LOBBY = 73, ROOM_CAR_CHASE = 74, ROOM_FINAL_FIGHT = 69, ROOM_INTRO_RITA_JOE_HEADS = 116,
  ROOM_INTRO_EXPLOSION = 123, SPARKY_OUTSIDE_HOTEL = 77, DEATH_MASK = 79, IBI_LOGO = 82,
  COMIC_1 = 87, COMIC_2 = 88, COMIC_3 = 89, ROOM_UNUSED_INTRO_1 = 90,
  ROOM_UNUSED_INTRO_2 = 91, ROOM_UNUSED_INTRO_3 = 92, ROOM_UNUSED_INTRO_4 = 93, ROOM_UNUSED_INTRO_5 = 94,
  FOTAQ_LOGO = 95, WARNER_LOGO = 126, FAYE_HEAD = 37, AZURA_HEAD = 106,
  FRANK_HEAD = 107, ROOM_ENDING_CREDITS = 110, ROOM_JOURNAL = 200
}
 
enum  {
  VAR_HOTEL_ITEMS_REMOVED = 3, VAR_JOE_DRESSING_MODE = 19, VAR_BYPASS_ZOMBIES = 21, VAR_BYPASS_FLODA_RECEPTIONIST = 35,
  VAR_GUARDS_TURNED_ON = 85, VAR_HOTEL_ESCAPE_STATE = 93, VAR_INTRO_PLAYED = 117, VAR_AZURA_IN_LOVE = 167
}
 GameState vars.
 
enum  Verb {
  VERB_NONE = 0, VERB_PANEL_COMMAND_FIRST = 1, VERB_OPEN = 1, VERB_CLOSE = 2,
  VERB_MOVE = 3, VERB_GIVE = 5, VERB_USE = 6, VERB_PICK_UP = 7,
  VERB_LOOK_AT = 9, VERB_TALK_TO = 8, VERB_PANEL_COMMAND_LAST = 9, VERB_WALK_TO = 10,
  VERB_SCROLL_UP = 11, VERB_SCROLL_DOWN = 12, VERB_DIGIT_FIRST = 13, VERB_DIGIT_1 = 13,
  VERB_DIGIT_2 = 14, VERB_DIGIT_3 = 15, VERB_DIGIT_4 = 16, VERB_DIGIT_LAST = 16,
  VERB_INV_FIRST = VERB_DIGIT_FIRST, VERB_INV_1 = VERB_DIGIT_1, VERB_INV_2 = VERB_DIGIT_2, VERB_INV_3 = VERB_DIGIT_3,
  VERB_INV_4 = VERB_DIGIT_4, VERB_INV_LAST = VERB_DIGIT_LAST, VERB_USE_JOURNAL = 20, VERB_SKIP_TEXT = 101,
  VERB_PREP_WITH = 11, VERB_PREP_TO = 12
}
 
enum  GridScreen { GS_ROOM = 0, GS_PANEL = 1, GS_COUNT = 2 }
 
enum  RoomDisplayMode { RDM_FADE_NOJOE = 0, RDM_FADE_JOE = 1, RDM_NOFADE_JOE = 2, RDM_FADE_JOE_XY = 3 }
 
enum  JoeWalkMode { JWM_NORMAL = 0, JWM_MOVE = 1, JWM_EXECUTE = 2, JWM_SPEAK = 3 }
 
enum  {
  JSO_OBJECT_DESCRIPTION = 0, JSO_OBJECT_NAME, JSO_ROOM_NAME, JSO_VERB_NAME,
  JSO_JOE_RESPONSE, JSO_ACTOR_ANIM, JSO_ACTOR_NAME, JSO_ACTOR_FILE,
  JSO_COUNT
}
 
enum  StateTalk { STATE_TALK_TALK, STATE_TALK_MUTE }
 
enum  StateGrab { STATE_GRAB_NONE, STATE_GRAB_DOWN, STATE_GRAB_UP, STATE_GRAB_MID }
 
enum  StateOn { STATE_ON_ON, STATE_ON_OFF }
 
enum  StateUse { STATE_USE, STATE_USE_ON }
 

Functions

bool detectVersion (DetectedGameVersion *ver, Common::File *f)
 detect game version
 
const RetailGameVersiondetectGameVersionFromSize (uint32 size)
 detect game version based on queen.1 datafile size
 

Detailed Description

This is the namespace of the Queen engine.

Status of this engine: ???

Games using this engine:

  • Flight of the Amazon Queen