ScummVM API documentation
base_dynamic_buffer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H
29 #define WINTERMUTE_BASE_DYNAMIC_BUFFER_H
30 
31 #include "engines/wintermute/base/base.h"
32 
33 namespace Wintermute {
34 
36 public:
37  bool _initialized;
38  void putText(const char *fmt, ...);
39  void putTextIndent(int indent, const char *fmt, ...);
40  uint32 getDWORD();
41  void putDWORD(uint32 val);
42  char *getString();
43  void putString(const char *val);
44  bool getBytes(byte *buffer, uint32 size);
45  bool putBytes(const byte *buffer, uint32 size);
46  uint32 getSize() const;
47  bool init(uint32 initSize = 0);
48  void cleanup();
49  uint32 _size;
50  byte *_buffer;
51  BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
52  virtual ~BaseDynamicBuffer();
53 
54 private:
55  uint32 _realSize;
56  uint32 _growBy;
57  uint32 _initSize;
58  uint32 _offset;
59  void putTextForm(const char *format, va_list argptr);
60 };
61 
62 } // End of namespace Wintermute
63 
64 #endif
Definition: base_game.h:75
Definition: base_dynamic_buffer.h:35
Definition: achievements_tables.h:27