ScummVM API documentation
base_dynamic_buffer.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H
29#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H
30
31#include "engines/wintermute/base/base.h"
32
33namespace Wintermute {
34
36public:
37 bool _initialized;
38 void putText(const char *fmt, ...);
39 void putTextIndent(int indent, const char *fmt, ...);
40 uint32 getDWORD();
41 void putDWORD(uint32 val);
42 char *getString();
43 void putString(const char *val);
44 bool getBytes(byte *buffer, uint32 size);
45 bool putBytes(const byte *buffer, uint32 size);
46 uint32 getSize();
47 bool init(uint32 initSize = 0);
48 void cleanup();
49 uint32 _size;
50 byte *_buffer;
51 BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000);
52 virtual ~BaseDynamicBuffer();
53
54private:
55 uint32 _realSize;
56 uint32 _growBy;
57 uint32 _initSize;
58 uint32 _offset;
59 void putTextForm(const char *format, va_list argptr);
60};
61
62} // End of namespace Wintermute
63
64#endif
Definition: base.h:43
Definition: base_dynamic_buffer.h:35
Definition: base_game.h:79