22 #ifndef WORLD_ACTORS_MONSTERINFO_H 23 #define WORLD_ACTORS_MONSTERINFO_H 25 #include "ultima/ultima8/world/actors/treasure_info.h" 32 uint16 _minHp, _maxHp;
33 uint16 _minDex, _maxDex;
34 uint16 _minDmg, _maxDmg;
Definition: detection.h:27
Definition: monster_info.h:30
Definition: containers.h:38