ScummVM API documentation
monster_info.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_MONSTERINFO_H
23#define WORLD_ACTORS_MONSTERINFO_H
24
25#include "ultima/ultima8/world/actors/treasure_info.h"
26
27namespace Ultima {
28namespace Ultima8 {
29
31 uint32 _shape;
32 uint16 _minHp, _maxHp;
33 uint16 _minDex, _maxDex;
34 uint16 _minDmg, _maxDmg;
35 uint16 _armourClass;
36 uint8 _alignment;
37 bool _unk;
38 uint16 _damageType;
39 uint16 _defenseType;
40 bool _resurrection; // auto-resurrection after being killed
41 bool _ranged; // ranged attack
42 bool _shifter; // shapeshifter
43 uint32 _explode; // shape to hurl around after being killed (or 0)
44
46};
47
48} // End of namespace Ultima8
49} // End of namespace Ultima
50
51#endif
Definition: array.h:52
Definition: monster_info.h:30