ScummVM API documentation
monster_info.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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15  * GNU General Public License for more details.
16  *
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20  */
21 
22 #ifndef WORLD_ACTORS_MONSTERINFO_H
23 #define WORLD_ACTORS_MONSTERINFO_H
24 
25 #include "ultima/ultima8/world/actors/treasure_info.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 struct MonsterInfo {
31  uint32 _shape;
32  uint16 _minHp, _maxHp;
33  uint16 _minDex, _maxDex;
34  uint16 _minDmg, _maxDmg;
35  uint16 _armourClass;
36  uint8 _alignment;
37  bool _unk;
38  uint16 _damageType;
39  uint16 _defenseType;
40  bool _resurrection; // auto-resurrection after being killed
41  bool _ranged; // ranged attack
42  bool _shifter; // shapeshifter
43  uint32 _explode; // shape to hurl around after being killed (or 0)
44 
45  Std::vector<TreasureInfo> _treasure;
46 };
47 
48 } // End of namespace Ultima8
49 } // End of namespace Ultima
50 
51 #endif
Definition: detection.h:27
Definition: monster_info.h:30
Definition: containers.h:38