ScummVM API documentation
monster_info.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WORLD_ACTORS_MONSTERINFO_H
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#define WORLD_ACTORS_MONSTERINFO_H
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#include "ultima/ultima8/world/actors/treasure_info.h"
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namespace
Ultima {
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namespace
Ultima8 {
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struct
MonsterInfo
{
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uint32 _shape;
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uint16 _minHp, _maxHp;
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uint16 _minDex, _maxDex;
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uint16 _minDmg, _maxDmg;
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uint16 _armourClass;
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uint8 _alignment;
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bool
_unk;
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uint16 _damageType;
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uint16 _defenseType;
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bool
_resurrection;
// auto-resurrection after being killed
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bool
_ranged;
// ranged attack
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bool
_shifter;
// shapeshifter
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uint32 _explode;
// shape to hurl around after being killed (or 0)
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Common::Array<TreasureInfo>
_treasure;
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};
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}
// End of namespace Ultima8
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}
// End of namespace Ultima
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#endif
Common::Array
Definition:
array.h:52
Ultima::Ultima8::MonsterInfo
Definition:
monster_info.h:30
engines
ultima
ultima8
world
actors
monster_info.h
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