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| PathFinding3D (TrecisionEngine *vm) |
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void | findPath () |
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void | setPosition (int num) |
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void | goToPosition (int num) |
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int | nextStep () |
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void | initSortPan () |
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void | read3D (Common::SeekableReadStreamEndian *ff) |
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void | reset (uint16 idx, float px, float pz, float theta) |
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void | whereIs (int px, int py) |
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void | actorOrder () |
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void | syncGameStream (Common::Serializer &ser) |
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int | getActorPos () const |
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void | setForcedActorPos (int actorPos) |
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int | _curStep |
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int | _lastStep |
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int16 | _curPanel |
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int | _numSortPanel |
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int8 | _characterGoToPosition |
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bool | _characterInMovement |
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SSortPan | _sortPan [32] |
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SStep | _step [MAXSTEP] |
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SPan | _panel [MAXPANELSINROOM] |
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The documentation for this class was generated from the following file: