28 #ifndef WINTERMUTE_PARTFORCE_H 29 #define WINTERMUTE_PARTFORCE_H 32 #include "engines/wintermute/base/base.h" 33 #include "engines/wintermute/base/base_named_object.h" 34 #include "engines/wintermute/math/vector2.h" 41 FORCE_POINT, FORCE_GLOBAL
Definition: base_game.h:75
Definition: base_persistence_manager.h:55
Definition: part_force.h:38
Definition: base_named_object.h:36
Definition: achievements_tables.h:27