ScummVM API documentation
part_force.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_PARTFORCE_H
29 #define WINTERMUTE_PARTFORCE_H
30 
31 
32 #include "engines/wintermute/base/base.h"
33 #include "engines/wintermute/base/base_named_object.h"
34 #include "engines/wintermute/math/vector2.h"
35 
36 namespace Wintermute {
37 
38 class PartForce : public BaseNamedObject {
39 public:
40  enum TForceType {
41  FORCE_POINT, FORCE_GLOBAL
42  };
43 
44  PartForce(BaseGame *inGame);
45  ~PartForce() override;
46 
47  Vector2 _pos;
48  Vector2 _direction;
49  TForceType _type;
50 
51  bool persist(BasePersistenceManager *PersistMgr) override;
52 };
53 
54 } // End of namespace Wintermute
55 
56 #endif
Definition: base_game.h:76
Definition: base_persistence_manager.h:56
Definition: part_force.h:38
Definition: vector2.h:33
Definition: base_named_object.h:36
Definition: achievements_tables.h:27