25 #include "common/scummsys.h" 26 #include "common/system.h" 27 #include "common/error.h" 28 #include "common/random.h" 29 #include "common/util.h" 30 #include "engines/engine.h" 31 #include "mads/detection.h" 36 #define DEBUG_INTERMEDIATE 2 37 #define DEBUG_DETAILED 3 39 enum MADSDebugChannels {
47 SCREEN_FADE_SMOOTH = 0,
48 SCREEN_FADE_MEDIUM = 1,
65 kActionRestartAnimation
79 uint32 getFeatures()
const;
82 uint16 getVersion()
const;
83 uint32 getGameID()
const;
84 uint32 getGameFeatures()
const;
87 int getRandomNumber(
int maxNumber);
88 int getRandomNumber(
int minNumber,
int maxNumber);
EngineFeature
Definition: engine.h:258
Definition: detection.h:41
bool hasFeature(EngineFeature f) const override
Language
Definition: language.h:45