ScummVM API documentation
NGI::Vars Class Reference

Public Attributes

GameVarswallowedEgg1
 
GameVarswallowedEgg2
 
GameVarswallowedEgg3
 
StaticANIObjectsceneIntro_aniin1man
 
bool sceneIntro_needSleep
 
bool sceneIntro_needGetup
 
bool sceneIntro_skipIntro
 
bool sceneIntro_playing
 
bool sceneIntro_needBlackout
 
PictureObjectscene01_picSc01Osk
 
PictureObjectscene01_picSc01Osk2
 
StaticANIObjectscene02_guvTheDrawer
 
int scene02_boxDelay
 
bool scene02_boxOpen
 
StaticANIObjectscene03_eggeater
 
StaticANIObjectscene03_domino
 
PictureObjectscene04_bottle
 
StaticANIObjectscene04_hand
 
StaticANIObjectscene04_plank
 
StaticANIObjectscene04_clock
 
StaticANIObjectscene04_spring
 
StaticANIObjectscene04_mamasha
 
StaticANIObjectscene04_boot
 
StaticANIObjectscene04_speaker
 
Common::Point scene04_jumpingKozyawki [20]
 
Common::Point scene04_jumpRotateKozyawki [20]
 
Common::List< StaticANIObject * > scene04_kozyawkiObjList
 
Common::List< GameObject * > scene04_bottleObjList
 
Common::List< StaticANIObject * > scene04_kozyawkiAni
 
MctlLadderscene04_ladder
 
int scene04_ladderOffset
 
bool scene04_coinPut
 
bool scene04_soundPlaying
 
bool scene04_dudeOnLadder
 
int scene04_dynamicPhaseIndex
 
int scene04_sceneClickX
 
int scene04_sceneClickY
 
int scene04_dudePosX
 
int scene04_dudePosY
 
int scene04_bottleY
 
StaticANIObjectscene04_walkingKozyawka
 
int scene04_speakerVariant
 
int scene04_speakerPhase
 
bool scene04_bottleIsTaken
 
bool scene04_kozyawkaOnLadder
 
int scene04_bottleWeight
 
bool scene04_var07
 
bool scene04_ladderClickable
 
bool scene04_handIsDown
 
bool scene04_dudeInBottle
 
bool scene04_kozHeadRaised
 
bool scene04_bottleIsDropped
 
bool scene04_bigBallIn
 
int scene04_bigBallCounter
 
bool scene04_bigBallFromLeft
 
bool scene04_clockCanGo
 
bool scene04_objectIsTaken
 
int scene04_springOffset
 
StaticANIObjectscene04_lastKozyawka
 
int scene04_springDelay
 
int scene04_musicStage
 
StaticANIObjectscene05_handle
 
StaticANIObjectscene05_wacko
 
StaticANIObjectscene05_bigHatch
 
int scene05_wackoTicker
 
int scene05_handleFlipper
 
int scene05_floatersTicker
 
StaticANIObjectscene06_mumsy
 
int scene06_manX
 
int scene06_manY
 
int scene06_ballX
 
int scene06_ballY
 
StaticANIObjectscene06_someBall
 
StaticANIObjectscene06_invHandle
 
StaticANIObjectscene06_liftButton
 
StaticANIObjectscene06_ballDrop
 
bool scene06_arcadeEnabled
 
bool scene06_aimingBall
 
StaticANIObjectscene06_currentBall
 
StaticANIObjectscene06_ballInHands
 
StaticANIObjectscene06_flyingBall
 
Common::Array< StaticANIObject * > scene06_balls
 
int scene06_numBallsGiven
 
int scene06_mumsyNumBalls
 
int scene06_eggieTimeout
 
int scene06_eggieDirection
 
int scene06_mumsyGotBall
 
int scene06_ballDeltaX
 
int scene06_ballDeltaY
 
int scene06_sceneClickX
 
int scene06_sceneClickY
 
int scene06_mumsyPos
 
BehaviorMovescene06_mumsyJumpBk
 
BehaviorMovescene06_mumsyJumpFw
 
int scene06_mumsyJumpBkPercent
 
int scene06_mumsyJumpFwPercent
 
BehaviorMovescene07_lukeAnim
 
int scene07_lukePercent
 
StaticANIObjectscene07_plusMinus
 
StaticANIObjectscene08_batuta
 
StaticANIObjectscene08_vmyats
 
StaticANIObjectscene08_clock
 
bool scene08_inAir
 
bool scene08_flyingUp
 
int scene08_onBelly
 
int scene08_stairsOffset
 
int scene08_snoringCountdown
 
bool scene08_inArcade
 
bool scene08_stairsVisible
 
int scene08_manOffsetY
 
int scene09_dudeY
 
StaticANIObjectscene09_flyingBall
 
int scene09_numSwallenBalls
 
StaticANIObjectscene09_gulper
 
StaticANIObjectscene09_spitter
 
StaticANIObjectscene09_grit
 
bool scene09_gulperIsPresent
 
bool scene09_dudeIsOnLadder
 
int scene09_interactingHanger
 
int scene09_intHangerPhase
 
int scene09_intHangerMaxPhase
 
Common::Array< StaticANIObject * > scene09_flyingBalls
 
Common::Array< Hanger * > scene09_hangers
 
Common::Array< StaticANIObject * > scene09_sceneBalls
 
int scene09_numMovingHangers
 
int scene09_clickY
 
Common::Point scene09_hangerOffsets [4]
 
StaticANIObjectscene10_gum
 
StaticANIObjectscene10_packet
 
StaticANIObjectscene10_packet2
 
StaticANIObjectscene10_inflater
 
PictureObjectscene10_ladder
 
int scene10_hasGum
 
StaticANIObjectscene11_swingie
 
StaticANIObjectscene11_boots
 
StaticANIObjectscene11_dudeOnSwing
 
PictureObjectscene11_hint
 
AniHandler scene11_aniHandler
 
bool scene11_arcadeIsOn
 
bool scene11_scrollIsEnabled
 
bool scene11_scrollIsMaximized
 
int scene11_hintCounter
 
int scene11_swingieScreenEdge
 
int scene11_crySound
 
double scene11_swingAngle
 
double scene11_swingOldAngle
 
double scene11_swingSpeed
 
double scene11_swingAngleDiff
 
double scene11_swingInertia
 
int scene11_swingCounter
 
int scene11_swingCounterPrevTurn
 
int scene11_swingDirection
 
int scene11_swingDirectionPrevTurn
 
bool scene11_swingIsSwinging
 
bool scene11_swingieStands
 
int scene11_dudeX
 
int scene11_dudeY
 
int scene11_swingMaxAngle
 
int scene12_fly
 
int scene12_flyCountdown
 
StaticANIObjectscene13_whirlgig
 
StaticANIObjectscene13_guard
 
StaticANIObjectscene13_handleR
 
StaticANIObjectscene13_handleL
 
StaticANIObjectscene13_bridge
 
bool scene13_guardDirection
 
int scene13_dudeX
 
StaticANIObjectscene14_grandma
 
int scene14_sceneDeltaX
 
int scene14_sceneDeltaY
 
bool scene14_arcadeIsOn
 
bool scene14_dudeIsKicking
 
bool scene14_ballIsFlying
 
bool scene14_dudeCanKick
 
int scene14_sceneDiffX
 
int scene14_sceneDiffY
 
StaticANIObjectscene14_pink
 
StaticANIObjectscene14_flyingBall
 
Common::List< StaticANIObject * > scene14_balls
 
bool scene14_grandmaIsHere
 
int scene14_dudeX
 
int scene14_dudeY
 
int scene14_grandmaX
 
int scene14_grandmaY
 
int scene14_dude2X
 
int scene14_ballDeltaX
 
int scene14_ballDeltaY
 
int scene14_ballX
 
int scene14_ballY
 
int scene14_hitsLeft
 
Common::Point scene14_mouseCursorPos
 
int scene15_chantingCountdown
 
StaticANIObjectscene15_plusminus
 
PictureObjectscene15_ladder
 
StaticANIObjectscene15_boot
 
Common::List< StaticANIObject * > scene16_figures
 
StaticANIObjectscene16_walkingBoy
 
StaticANIObjectscene16_walkingGirl
 
int scene16_walkingCount
 
StaticANIObjectscene16_wire
 
StaticANIObjectscene16_mug
 
StaticANIObjectscene16_jettie
 
StaticANIObjectscene16_boot
 
bool scene16_girlIsLaughing
 
int scene16_sound
 
bool scene16_placeIsOccupied
 
int scene17_flyState
 
bool scene17_sugarIsShown
 
int scene17_sceneOldEdgeX
 
int scene17_flyCountdown
 
StaticANIObjectscene17_hand
 
bool scene17_handPhase
 
int scene17_sceneEdgeX
 
bool scene18_inScene18p1
 
StaticANIObjectscene18_whirlgig
 
Common::Array< Swinger * > scene18_swingers
 
int scene18_wheelCenterX
 
int scene18_wheelCenterY
 
bool scene18_bridgeIsConvoluted
 
int scene18_whirlgigMovMum
 
bool scene18_girlIsSwinging
 
int scene18_rotationCounter
 
int scene18_manY
 
bool scene18_wheelFlipper
 
bool scene18_wheelIsTurning
 
int scene18_kidIsOnWheel
 
int scene18_boyIsOnWheel
 
int scene18_girlIsOnWheel
 
bool scene18_boyJumpedOff
 
int scene18_manWheelPos
 
int scene18_manWheelPosTo
 
int scene18_kidWheelPos
 
int scene18_kidWheelPosTo
 
int scene18_jumpDistance
 
int scene18_jumpAngle
 
bool scene18_manIsReady
 
bool scene18_enteredTrubaRight
 
StaticANIObjectscene18_boy
 
StaticANIObjectscene18_girl
 
StaticANIObjectscene18_domino
 
int scene18_boyJumpX
 
int scene18_boyJumpY
 
int scene18_girlJumpX
 
int scene18_girlJumpY
 
bool scene19_enteredTruba3
 
int scene20_fliesCountdown
 
StaticANIObjectscene20_grandma
 
StaticANIObjectscene21_giraffeBottom
 
int scene21_giraffeBottomX
 
int scene21_giraffeBottomY
 
int scene21_pipeIsOpen
 
double scene21_wigglePos
 
bool scene21_wiggleTrigger
 
StaticANIObjectscene22_bag
 
StaticANIObjectscene22_giraffeMiddle
 
bool scene22_dudeIsOnStool
 
bool scene22_interactionIsDisabled
 
bool scene22_craneIsOut
 
int scene22_numBagFalls
 
StaticANIObjectscene23_calend0
 
StaticANIObjectscene23_calend1
 
StaticANIObjectscene23_calend2
 
StaticANIObjectscene23_calend3
 
bool scene23_topReached
 
bool scene23_isOnStool
 
int scene23_someVar
 
StaticANIObjectscene23_giraffeTop
 
StaticANIObjectscene23_giraffee
 
bool scene24_jetIsOn
 
bool scene24_flowIsLow
 
bool scene24_waterIsOn
 
StaticANIObjectscene24_water
 
StaticANIObjectscene24_jet
 
StaticANIObjectscene24_drop
 
StaticANIObjectscene25_water
 
StaticANIObjectscene25_board
 
StaticANIObjectscene25_drop
 
bool scene25_dudeIsOnBoard
 
bool scene25_waterIsPresent
 
bool scene25_boardIsSelectable
 
bool scene25_beardersAreThere
 
int scene25_beardersCounter
 
Common::Array< StaticANIObject * > scene25_bearders
 
bool scene25_sneezeFlipper
 
StaticANIObjectscene26_chhi
 
StaticANIObjectscene26_drop
 
PictureObjectscene26_sockPic
 
StaticANIObjectscene26_sock
 
StaticANIObjectscene26_activeVent
 
PictureObjectscene27_hitZone
 
StaticANIObjectscene27_driver
 
StaticANIObjectscene27_maid
 
StaticANIObjectscene27_batHandler
 
bool scene27_driverHasVent
 
StaticANIObjectscene27_bat
 
bool scene27_dudeIsAiming
 
bool scene27_maxPhaseReached
 
bool scene27_wipeIsNeeded
 
bool scene27_driverPushedButton
 
int scene27_numLostBats
 
int scene27_knockCount
 
int scene27_aimStartX
 
int scene27_aimStartY
 
int scene27_launchPhase
 
Common::Array< StaticANIObject * > scene27_balls
 
Common::Array< Bat * > scene27_bats
 
Common::Array< Bat * > scene27_var07
 
bool scene28_fliesArePresent
 
bool scene28_beardedDirection
 
PictureObjectscene28_darkeningObject
 
PictureObjectscene28_lighteningObject
 
bool scene28_headDirection
 
bool scene28_headBeardedFlipper
 
bool scene28_lift6inside
 
StaticANIObjectscene29_porter
 
StaticANIObjectscene29_shooter1
 
StaticANIObjectscene29_shooter2
 
StaticANIObjectscene29_ass
 
Common::Array< StaticANIObject * > scene29_greenBalls
 
Common::Array< StaticANIObject * > scene29_redBalls
 
Common::Array< StaticANIObject * > scene29_flyingRedBalls
 
Common::Array< StaticANIObject * > scene29_flyingGreenBalls
 
bool scene29_manIsRiding
 
bool scene29_arcadeIsOn
 
bool scene29_reachedFarRight
 
bool scene29_rideBackEnabled
 
int scene29_shootCountdown
 
int scene29_shootDistance
 
int scene29_manIsHit
 
int scene29_scrollSpeed
 
bool scene29_scrollingDisabled
 
int scene29_hitBall
 
Common::Array< WalkingBearder * > scene29_bearders
 
int scene29_manX
 
int scene29_manY
 
AniHandler scene29_aniHandler
 
StaticANIObjectscene30_leg
 
int scene30_liftFlag
 
int scene31_chantingCountdown
 
StaticANIObjectscene31_cactus
 
StaticANIObjectscene31_plusMinus
 
bool scene32_flagIsWaving
 
bool scene32_flagNeedsStopping
 
bool scene32_dudeIsSitting
 
int scene32_cactusCounter
 
bool scene32_dudeOnLadder
 
bool scene32_cactusIsGrowing
 
StaticANIObjectscene32_flag
 
StaticANIObjectscene32_cactus
 
StaticANIObjectscene32_massOrange
 
StaticANIObjectscene32_massBlue
 
StaticANIObjectscene32_massGreen
 
StaticANIObjectscene32_button
 
StaticANIObjectscene33_mug
 
StaticANIObjectscene33_jettie
 
StaticANIObjectscene33_cube
 
int scene33_cubeX
 
bool scene33_handleIsDown
 
int scene33_ventsX [9]
 
int scene33_ventsState [9]
 
StaticANIObjectscene34_cactus
 
StaticANIObjectscene34_vent
 
StaticANIObjectscene34_hatch
 
StaticANIObjectscene34_boot
 
bool scene34_dudeClimbed
 
bool scene34_dudeOnBoard
 
bool scene34_dudeOnCactus
 
int scene34_fliesCountdown
 
StaticANIObjectscene35_hose
 
StaticANIObjectscene35_bellyInflater
 
int scene35_flowCounter
 
int scene35_fliesCounter
 
StaticANIObjectscene36_rotohrust
 
StaticANIObjectscene36_scissors
 
Common::Array< Ring * > scene37_rings
 
int scene37_lastDudeX
 
bool scene37_pipeIsOpen
 
StaticANIObjectscene37_plusMinus1
 
StaticANIObjectscene37_plusMinus2
 
StaticANIObjectscene37_plusMinus3
 
int scene37_soundFlipper
 
int scene37_dudeX
 
StaticANIObjectscene38_boss
 
StaticANIObjectscene38_tally
 
StaticANIObjectscene38_shorty
 
StaticANIObjectscene38_domino0
 
StaticANIObjectscene38_dominos
 
StaticANIObjectscene38_domino1
 
StaticANIObjectscene38_bottle
 
int scene38_bossCounter
 
int scene38_lastBossAnim
 
int scene38_bossAnimCounter
 
int scene38_tallyCounter
 
int scene38_lastTallyAnim
 
int scene38_tallyAnimCounter
 
int scene38_shortyCounter
 
int scene38_lastShortyAnim
 
int scene38_shortyAnimCounter
 
int sceneFinal_var01
 
int sceneFinal_var02
 
int sceneFinal_var03
 
bool sceneFinal_trackHasStarted
 
PictureObjectselector
 

The documentation for this class was generated from the following file: