ScummVM API documentation
NGI::Vars Class Reference

Public Attributes

GameVar * swallowedEgg1
 
GameVar * swallowedEgg2
 
GameVar * swallowedEgg3
 
StaticANIObject * sceneIntro_aniin1man
 
bool sceneIntro_needSleep
 
bool sceneIntro_needGetup
 
bool sceneIntro_skipIntro
 
bool sceneIntro_playing
 
bool sceneIntro_needBlackout
 
PictureObject * scene01_picSc01Osk
 
PictureObject * scene01_picSc01Osk2
 
StaticANIObject * scene02_guvTheDrawer
 
int scene02_boxDelay
 
bool scene02_boxOpen
 
StaticANIObject * scene03_eggeater
 
StaticANIObject * scene03_domino
 
PictureObject * scene04_bottle
 
StaticANIObject * scene04_hand
 
StaticANIObject * scene04_plank
 
StaticANIObject * scene04_clock
 
StaticANIObject * scene04_spring
 
StaticANIObject * scene04_mamasha
 
StaticANIObject * scene04_boot
 
StaticANIObject * scene04_speaker
 
Common::Point scene04_jumpingKozyawki [20]
 
Common::Point scene04_jumpRotateKozyawki [20]
 
Common::List< StaticANIObject * > scene04_kozyawkiObjList
 
Common::List< GameObject * > scene04_bottleObjList
 
Common::List< StaticANIObject * > scene04_kozyawkiAni
 
MctlLadder * scene04_ladder
 
int scene04_ladderOffset
 
bool scene04_coinPut
 
bool scene04_soundPlaying
 
bool scene04_dudeOnLadder
 
int scene04_dynamicPhaseIndex
 
int scene04_sceneClickX
 
int scene04_sceneClickY
 
int scene04_dudePosX
 
int scene04_dudePosY
 
int scene04_bottleY
 
StaticANIObject * scene04_walkingKozyawka
 
int scene04_speakerVariant
 
int scene04_speakerPhase
 
bool scene04_bottleIsTaken
 
bool scene04_kozyawkaOnLadder
 
int scene04_bottleWeight
 
bool scene04_var07
 
bool scene04_ladderClickable
 
bool scene04_handIsDown
 
bool scene04_dudeInBottle
 
bool scene04_kozHeadRaised
 
bool scene04_bottleIsDropped
 
bool scene04_bigBallIn
 
int scene04_bigBallCounter
 
bool scene04_bigBallFromLeft
 
bool scene04_clockCanGo
 
bool scene04_objectIsTaken
 
int scene04_springOffset
 
StaticANIObject * scene04_lastKozyawka
 
int scene04_springDelay
 
int scene04_musicStage
 
StaticANIObject * scene05_handle
 
StaticANIObject * scene05_wacko
 
StaticANIObject * scene05_bigHatch
 
int scene05_wackoTicker
 
int scene05_handleFlipper
 
int scene05_floatersTicker
 
StaticANIObject * scene06_mumsy
 
int scene06_manX
 
int scene06_manY
 
int scene06_ballX
 
int scene06_ballY
 
StaticANIObject * scene06_someBall
 
StaticANIObject * scene06_invHandle
 
StaticANIObject * scene06_liftButton
 
StaticANIObject * scene06_ballDrop
 
bool scene06_arcadeEnabled
 
bool scene06_aimingBall
 
StaticANIObject * scene06_currentBall
 
StaticANIObject * scene06_ballInHands
 
StaticANIObject * scene06_flyingBall
 
Common::Array< StaticANIObject * > scene06_balls
 
int scene06_numBallsGiven
 
int scene06_mumsyNumBalls
 
int scene06_eggieTimeout
 
int scene06_eggieDirection
 
int scene06_mumsyGotBall
 
int scene06_ballDeltaX
 
int scene06_ballDeltaY
 
int scene06_sceneClickX
 
int scene06_sceneClickY
 
int scene06_mumsyPos
 
BehaviorMove * scene06_mumsyJumpBk
 
BehaviorMove * scene06_mumsyJumpFw
 
int scene06_mumsyJumpBkPercent
 
int scene06_mumsyJumpFwPercent
 
BehaviorMove * scene07_lukeAnim
 
int scene07_lukePercent
 
StaticANIObject * scene07_plusMinus
 
StaticANIObject * scene08_batuta
 
StaticANIObject * scene08_vmyats
 
StaticANIObject * scene08_clock
 
bool scene08_inAir
 
bool scene08_flyingUp
 
int scene08_onBelly
 
int scene08_stairsOffset
 
int scene08_snoringCountdown
 
bool scene08_inArcade
 
bool scene08_stairsVisible
 
int scene08_manOffsetY
 
int scene09_dudeY
 
StaticANIObject * scene09_flyingBall
 
int scene09_numSwallenBalls
 
StaticANIObject * scene09_gulper
 
StaticANIObject * scene09_spitter
 
StaticANIObject * scene09_grit
 
bool scene09_gulperIsPresent
 
bool scene09_dudeIsOnLadder
 
int scene09_interactingHanger
 
int scene09_intHangerPhase
 
int scene09_intHangerMaxPhase
 
Common::Array< StaticANIObject * > scene09_flyingBalls
 
Common::Array< Hanger * > scene09_hangers
 
Common::Array< StaticANIObject * > scene09_sceneBalls
 
int scene09_numMovingHangers
 
int scene09_clickY
 
Common::Point scene09_hangerOffsets [4]
 
StaticANIObject * scene10_gum
 
StaticANIObject * scene10_packet
 
StaticANIObject * scene10_packet2
 
StaticANIObject * scene10_inflater
 
PictureObject * scene10_ladder
 
int scene10_hasGum
 
StaticANIObject * scene11_swingie
 
StaticANIObject * scene11_boots
 
StaticANIObject * scene11_dudeOnSwing
 
PictureObject * scene11_hint
 
AniHandler scene11_aniHandler
 
bool scene11_arcadeIsOn
 
bool scene11_scrollIsEnabled
 
bool scene11_scrollIsMaximized
 
int scene11_hintCounter
 
int scene11_swingieScreenEdge
 
int scene11_crySound
 
double scene11_swingAngle
 
double scene11_swingOldAngle
 
double scene11_swingSpeed
 
double scene11_swingAngleDiff
 
double scene11_swingInertia
 
int scene11_swingCounter
 
int scene11_swingCounterPrevTurn
 
int scene11_swingDirection
 
int scene11_swingDirectionPrevTurn
 
bool scene11_swingIsSwinging
 
bool scene11_swingieStands
 
int scene11_dudeX
 
int scene11_dudeY
 
int scene11_swingMaxAngle
 
int scene12_fly
 
int scene12_flyCountdown
 
StaticANIObject * scene13_whirlgig
 
StaticANIObject * scene13_guard
 
StaticANIObject * scene13_handleR
 
StaticANIObject * scene13_handleL
 
StaticANIObject * scene13_bridge
 
bool scene13_guardDirection
 
int scene13_dudeX
 
StaticANIObject * scene14_grandma
 
int scene14_sceneDeltaX
 
int scene14_sceneDeltaY
 
bool scene14_arcadeIsOn
 
bool scene14_dudeIsKicking
 
bool scene14_ballIsFlying
 
bool scene14_dudeCanKick
 
int scene14_sceneDiffX
 
int scene14_sceneDiffY
 
StaticANIObject * scene14_pink
 
StaticANIObject * scene14_flyingBall
 
Common::List< StaticANIObject * > scene14_balls
 
bool scene14_grandmaIsHere
 
int scene14_dudeX
 
int scene14_dudeY
 
int scene14_grandmaX
 
int scene14_grandmaY
 
int scene14_dude2X
 
int scene14_ballDeltaX
 
int scene14_ballDeltaY
 
int scene14_ballX
 
int scene14_ballY
 
int scene14_hitsLeft
 
Common::Point scene14_mouseCursorPos
 
int scene15_chantingCountdown
 
StaticANIObject * scene15_plusminus
 
PictureObject * scene15_ladder
 
StaticANIObject * scene15_boot
 
Common::List< StaticANIObject * > scene16_figures
 
StaticANIObject * scene16_walkingBoy
 
StaticANIObject * scene16_walkingGirl
 
int scene16_walkingCount
 
StaticANIObject * scene16_wire
 
StaticANIObject * scene16_mug
 
StaticANIObject * scene16_jettie
 
StaticANIObject * scene16_boot
 
bool scene16_girlIsLaughing
 
int scene16_sound
 
bool scene16_placeIsOccupied
 
int scene17_flyState
 
bool scene17_sugarIsShown
 
int scene17_sceneOldEdgeX
 
int scene17_flyCountdown
 
StaticANIObject * scene17_hand
 
bool scene17_handPhase
 
int scene17_sceneEdgeX
 
bool scene18_inScene18p1
 
StaticANIObject * scene18_whirlgig
 
Common::Array< Swinger * > scene18_swingers
 
int scene18_wheelCenterX
 
int scene18_wheelCenterY
 
bool scene18_bridgeIsConvoluted
 
int scene18_whirlgigMovMum
 
bool scene18_girlIsSwinging
 
int scene18_rotationCounter
 
int scene18_manY
 
bool scene18_wheelFlipper
 
bool scene18_wheelIsTurning
 
int scene18_kidIsOnWheel
 
int scene18_boyIsOnWheel
 
int scene18_girlIsOnWheel
 
bool scene18_boyJumpedOff
 
int scene18_manWheelPos
 
int scene18_manWheelPosTo
 
int scene18_kidWheelPos
 
int scene18_kidWheelPosTo
 
int scene18_jumpDistance
 
int scene18_jumpAngle
 
bool scene18_manIsReady
 
bool scene18_enteredTrubaRight
 
StaticANIObject * scene18_boy
 
StaticANIObject * scene18_girl
 
StaticANIObject * scene18_domino
 
int scene18_boyJumpX
 
int scene18_boyJumpY
 
int scene18_girlJumpX
 
int scene18_girlJumpY
 
bool scene19_enteredTruba3
 
int scene20_fliesCountdown
 
StaticANIObject * scene20_grandma
 
StaticANIObject * scene21_giraffeBottom
 
int scene21_giraffeBottomX
 
int scene21_giraffeBottomY
 
int scene21_pipeIsOpen
 
double scene21_wigglePos
 
bool scene21_wiggleTrigger
 
StaticANIObject * scene22_bag
 
StaticANIObject * scene22_giraffeMiddle
 
bool scene22_dudeIsOnStool
 
bool scene22_interactionIsDisabled
 
bool scene22_craneIsOut
 
int scene22_numBagFalls
 
StaticANIObject * scene23_calend0
 
StaticANIObject * scene23_calend1
 
StaticANIObject * scene23_calend2
 
StaticANIObject * scene23_calend3
 
bool scene23_topReached
 
bool scene23_isOnStool
 
int scene23_someVar
 
StaticANIObject * scene23_giraffeTop
 
StaticANIObject * scene23_giraffee
 
bool scene24_jetIsOn
 
bool scene24_flowIsLow
 
bool scene24_waterIsOn
 
StaticANIObject * scene24_water
 
StaticANIObject * scene24_jet
 
StaticANIObject * scene24_drop
 
StaticANIObject * scene25_water
 
StaticANIObject * scene25_board
 
StaticANIObject * scene25_drop
 
bool scene25_dudeIsOnBoard
 
bool scene25_waterIsPresent
 
bool scene25_boardIsSelectable
 
bool scene25_beardersAreThere
 
int scene25_beardersCounter
 
Common::Array< StaticANIObject * > scene25_bearders
 
bool scene25_sneezeFlipper
 
StaticANIObject * scene26_chhi
 
StaticANIObject * scene26_drop
 
PictureObject * scene26_sockPic
 
StaticANIObject * scene26_sock
 
StaticANIObject * scene26_activeVent
 
PictureObject * scene27_hitZone
 
StaticANIObject * scene27_driver
 
StaticANIObject * scene27_maid
 
StaticANIObject * scene27_batHandler
 
bool scene27_driverHasVent
 
StaticANIObject * scene27_bat
 
bool scene27_dudeIsAiming
 
bool scene27_maxPhaseReached
 
bool scene27_wipeIsNeeded
 
bool scene27_driverPushedButton
 
int scene27_numLostBats
 
int scene27_knockCount
 
int scene27_aimStartX
 
int scene27_aimStartY
 
int scene27_launchPhase
 
Common::Array< StaticANIObject * > scene27_balls
 
Common::Array< Bat * > scene27_bats
 
Common::Array< Bat * > scene27_var07
 
bool scene28_fliesArePresent
 
bool scene28_beardedDirection
 
PictureObject * scene28_darkeningObject
 
PictureObject * scene28_lighteningObject
 
bool scene28_headDirection
 
bool scene28_headBeardedFlipper
 
bool scene28_lift6inside
 
StaticANIObject * scene29_porter
 
StaticANIObject * scene29_shooter1
 
StaticANIObject * scene29_shooter2
 
StaticANIObject * scene29_ass
 
Common::Array< StaticANIObject * > scene29_greenBalls
 
Common::Array< StaticANIObject * > scene29_redBalls
 
Common::Array< StaticANIObject * > scene29_flyingRedBalls
 
Common::Array< StaticANIObject * > scene29_flyingGreenBalls
 
bool scene29_manIsRiding
 
bool scene29_arcadeIsOn
 
bool scene29_reachedFarRight
 
bool scene29_rideBackEnabled
 
int scene29_shootCountdown
 
int scene29_shootDistance
 
int scene29_manIsHit
 
int scene29_scrollSpeed
 
bool scene29_scrollingDisabled
 
int scene29_hitBall
 
Common::Array< WalkingBearder * > scene29_bearders
 
int scene29_manX
 
int scene29_manY
 
AniHandler scene29_aniHandler
 
StaticANIObject * scene30_leg
 
int scene30_liftFlag
 
int scene31_chantingCountdown
 
StaticANIObject * scene31_cactus
 
StaticANIObject * scene31_plusMinus
 
bool scene32_flagIsWaving
 
bool scene32_flagNeedsStopping
 
bool scene32_dudeIsSitting
 
int scene32_cactusCounter
 
bool scene32_dudeOnLadder
 
bool scene32_cactusIsGrowing
 
StaticANIObject * scene32_flag
 
StaticANIObject * scene32_cactus
 
StaticANIObject * scene32_massOrange
 
StaticANIObject * scene32_massBlue
 
StaticANIObject * scene32_massGreen
 
StaticANIObject * scene32_button
 
StaticANIObject * scene33_mug
 
StaticANIObject * scene33_jettie
 
StaticANIObject * scene33_cube
 
int scene33_cubeX
 
bool scene33_handleIsDown
 
int scene33_ventsX [9]
 
int scene33_ventsState [9]
 
StaticANIObject * scene34_cactus
 
StaticANIObject * scene34_vent
 
StaticANIObject * scene34_hatch
 
StaticANIObject * scene34_boot
 
bool scene34_dudeClimbed
 
bool scene34_dudeOnBoard
 
bool scene34_dudeOnCactus
 
int scene34_fliesCountdown
 
StaticANIObject * scene35_hose
 
StaticANIObject * scene35_bellyInflater
 
int scene35_flowCounter
 
int scene35_fliesCounter
 
StaticANIObject * scene36_rotohrust
 
StaticANIObject * scene36_scissors
 
Common::Array< Ring * > scene37_rings
 
int scene37_lastDudeX
 
bool scene37_pipeIsOpen
 
StaticANIObject * scene37_plusMinus1
 
StaticANIObject * scene37_plusMinus2
 
StaticANIObject * scene37_plusMinus3
 
int scene37_soundFlipper
 
int scene37_dudeX
 
StaticANIObject * scene38_boss
 
StaticANIObject * scene38_tally
 
StaticANIObject * scene38_shorty
 
StaticANIObject * scene38_domino0
 
StaticANIObject * scene38_dominos
 
StaticANIObject * scene38_domino1
 
StaticANIObject * scene38_bottle
 
int scene38_bossCounter
 
int scene38_lastBossAnim
 
int scene38_bossAnimCounter
 
int scene38_tallyCounter
 
int scene38_lastTallyAnim
 
int scene38_tallyAnimCounter
 
int scene38_shortyCounter
 
int scene38_lastShortyAnim
 
int scene38_shortyAnimCounter
 
int sceneFinal_var01
 
int sceneFinal_var02
 
int sceneFinal_var03
 
bool sceneFinal_trackHasStarted
 
PictureObject * selector
 

The documentation for this class was generated from the following file: