28 #ifndef WINTERMUTE_ADROTLEVEL_H 29 #define WINTERMUTE_ADROTLEVEL_H 31 #include "engines/wintermute/base/base_object.h" 41 float getRotation()
const {
return _rotation; }
43 bool loadFile(
const char *filename);
44 bool loadBuffer(
char *buffer,
bool complete =
true);
Definition: base_game.h:75
Definition: ad_rot_level.h:35
Definition: base_dynamic_buffer.h:35
Definition: base_object.h:57
Definition: achievements_tables.h:27