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const char * | TITLE_MESSAGES [13] |
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const char * | MAIN_MENU_TEXT [7] |
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const char * | CHAR_GEN_TEXT [14] |
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const char * | RACE_NAMES [4] |
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const char * | SEX_NAMES [3] |
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const char * | CLASS_NAMES [4] |
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const char * | TRANSPORT_NAMES [10] |
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const char * | STAT_NAMES [10] |
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const char * | STATUS_TEXT [4] |
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const char * | DIRECTION_NAMES [4] |
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const char * | DUNGEON_MOVES [4] |
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const char * | LOCATION_NAMES [84] |
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byte | LOCATION_X [84] |
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byte | LOCATION_Y [84] |
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int | LOCATION_PEOPLE [150][4] |
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byte | DUNGEON_DRAW_DATA [1964] |
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const char * | DUNGEON_ITEM_NAMES [2] |
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const char * | WEAPON_NAMES_UPPERCASE [16] |
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const char * | WEAPON_NAMES_LOWERCASE [16] |
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const char * | WEAPON_NAMES_ARTICLE [16] |
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byte | WEAPON_DISTANCES [16] |
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const char * | ARMOR_NAMES [6] |
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const char * | ARMOR_NAMES_ARTICLE [6] |
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const char * | SPELL_NAMES [11] |
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const char * | SPELL_PHRASES [14] |
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const char * | GEM_NAMES [4] |
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byte | OVERWORLD_MONSTER_DAMAGE [15] |
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const char * | OVERWORLD_MONSTER_NAMES [15] |
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const char * | DUNGEON_MONSTER_NAMES [99] |
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const char * | LAND_NAMES [4] |
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const char * | BLOCKED |
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const char * | ENTERING |
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const char * | THE_CITY_OF |
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const char * | DUNGEON_LEVEL |
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const char * | ATTACKED_BY |
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const char * | ARMOR_DESTROYED |
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const char * | GREMLIN_STOLE |
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const char * | MENTAL_ATTACK |
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const char * | MISSED |
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const char * | KILLED |
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const char * | DESTROYED |
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const char * | THIEF_STOLE |
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const char * | A |
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const char * | AN |
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const char * | HIT |
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const char * | HIT_CREATURE |
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const char * | ATTACKS |
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const char * | DAMAGE |
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const char * | BARD_SPEECH1 |
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const char * | BARD_SPEECH2 |
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const char * | JESTER_SPEECH1 |
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const char * | JESTER_SPEECH2 |
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const char * | FOUND_KEY |
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const char * | BARD_STOLEN |
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const char * | JESTER_STOLEN |
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const char * | YOU_ARE_AT_SEA |
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const char * | YOU_ARE_IN_WOODS |
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const char * | YOU_ARE_IN_LANDS |
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const char * | FIND |
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const char * | A_SECRET_DOOR |
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const char * | GAIN_HIT_POINTS |
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const char * | OPENED |
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const char * | ACTION_NAMES [26] |
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const char * | HUH |
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const char * | WHAT |
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const char * | FACE_THE_LADDER |
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const char * | CAUGHT |
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const char * | NONE_WILL_TALK |
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const char * | NOT_BY_COUNTER |
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const char * | BUY_SELL |
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const char * | BUY |
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const char * | SELL |
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const char * | NOTHING |
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const char * | NONE |
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const char * | NOTHING_HERE |
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const char * | NONE_HERE |
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const char * | SOLD |
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const char * | CANT_AFFORD |
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const char * | DONE |
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const char * | DROP_PENCE_WEAPON_armour |
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const char * | DROP_PENCE |
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const char * | DROP_WEAPON |
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const char * | DROP_armour |
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const char * | NOT_THAT_MUCH |
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const char * | OK |
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const char * | SHAZAM |
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const char * | ALAKAZOT |
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const char * | NO_KINGS_PERMISSION |
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const char * | SET_OFF_TRAP |
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const char * | THOU_DOST_FIND |
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const char * | NO_KEY |
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const char * | INCORRECT_KEY |
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const char * | DOOR_IS_OPEN |
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const char * | CANT_LEAVE_IT_HERE |
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const char * | INVENTORY |
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const char * | PLAYER |
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const char * | PLAYER_DESC |
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const char * | PRESS_SPACE_TO_CONTINUE |
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const char * | MORE |
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const char * | READY_WEAPON_armour_SPELL |
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const char * | WEAPON_armour_SPELL [3] |
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const char * | TRANSPORT_WEAPONS [2] |
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const char * | NO_EFFECT |
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const char * | USED_UP_SPELL |
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const char * | DUNGEON_SPELL_ONLY |
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const char * | MONSTER_REMOVED |
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const char * | FAILED |
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const char * | TELEPORTED |
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const char * | FIELD_CREATED |
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const char * | FIELD_DESTROYED |
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const char * | LADDER_CREATED |
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const char * | QUEST_COMPLETED |
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const char * | EXIT_CRAFT_FIRST |
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const char * | NOTHING_TO_BOARD |
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const char * | CANNOT_OPERATE |
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const char * | GROCERY_NAMES [8] |
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const char * | GROCERY_SELL |
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const char * | GROCERY_PACKS1 |
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const char * | GROCERY_PACKS2 |
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const char * | GROCERY_PACKS3 |
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const char * | GROCERY_PACKS_FOOD |
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const char * | GROCERY_FIND_PACKS |
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const char * | WEAPONRY_NAMES [8] |
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const char * | NO_WEAPONRY_TO_SELL |
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const char * | ARMOURY_NAMES [8] |
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const char * | NO_ARMOUR_TO_SELL |
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const char * | MAGIC_NAMES [8] |
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const char * | DONT_BUY_SPELLS |
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const char * | TAVERN_NAMES [8] |
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const char * | TAVERN_TEXT [4] |
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const char * | TAVERN_TIPS [13] |
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const char * | TRANSPORTS_NAMES [8] |
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const char * | TRANSPORTS_TEXT [2] |
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const char * | WITH_KING |
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const char * | HE_IS_NOT_HERE |
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const char * | HE_REJECTS_OFFER |
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const char * | KING_TEXT [12] |
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void | synchronize () override |
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| LocalResourceFile (const Common::Path &filename) |
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| LocalResourceFile (Resources *owner, const Common::Path &filename) |
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bool | isSaving () const |
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void | syncString (const char *&str) override |
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void | syncStrings (const char **str, size_t count) override |
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void | syncStrings2D (const char **str, size_t count1, size_t count2) override |
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void | syncNumber (int &val) override |
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void | syncNumbers (int *vals, size_t count) override |
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void | syncNumbers2D (int *vals, size_t count1, size_t count2) override |
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void | syncNumbers3D (int *vals, size_t count1, size_t count2, size_t count3) override |
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void | syncBytes (byte *vals, size_t count) override |
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void | syncBytes2D (byte *vals, size_t count1, size_t count2) override |
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| ResourceFile (const Common::Path &filename) |
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virtual | ~ResourceFile () |
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◆ synchronize()
void Ultima::Ultima1::GameResources::synchronize |
( |
| ) |
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overrideprotectedvirtual |
The documentation for this class was generated from the following file: