ScummVM API documentation
definestructcommand.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#include "mutationofjb/commands/seqcommand.h"
24
25namespace MutationOfJB {
26
28public:
29 bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
30};
31
33public:
34 DefineStructCommand(const ConversationInfo& convInfo) : _conversationInfo(convInfo) {}
35 Command::ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
36 Common::String debugString() const override;
37private:
38 ConversationInfo _conversationInfo;
39};
40
41}
Definition: str.h:59
Definition: command.h:85
Definition: definestructcommand.h:32
Definition: definestructcommand.h:27
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override
Definition: script.h:106
Definition: script.h:71
Definition: seqcommand.h:38
Definition: seqcommand.h:30
Definition: gamedata.h:428