ScummVM API documentation
definestructcommand.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #include "mutationofjb/commands/seqcommand.h"
23 #include "mutationofjb/gamedata.h"
24 
25 namespace MutationOfJB {
26 
28 public:
29  bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
30 };
31 
33 public:
34  DefineStructCommand(const ConversationInfo& convInfo) : _conversationInfo(convInfo) {}
35  Command::ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
36  Common::String debugString() const override;
37 private:
38  ConversationInfo _conversationInfo;
39 };
40 
41 }
Definition: str.h:59
Definition: script.h:106
Definition: seqcommand.h:30
Definition: script.h:71
Definition: command.h:85
Definition: definestructcommand.h:27
Definition: animationdecoder.h:36
Definition: seqcommand.h:38
Definition: gamedata.h:428
Definition: definestructcommand.h:32
bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override