ScummVM API documentation
surrender_process.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef WORLD_ACTORS_SURRENDERPROCESS_H
23 #define WORLD_ACTORS_SURRENDERPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class Actor;
31 
32 class SurrenderProcess : public Process {
33 public:
35  SurrenderProcess(Actor *actor);
36 
37  ENABLE_RUNTIME_CLASSTYPE()
38 
39  void run() override;
40 
41  bool loadData(Common::ReadStream *rs, uint32 version);
42  void saveData(Common::WriteStream *ws) override;
43 
44 protected:
45  bool _playedSound;
46 
47  uint32 _soundDelayTicks; // Time between playing a sound
48  uint32 _soundTimestamp; // Last timestamp when a sound was played
49 
50 private:
51  int16 checkRandomSoundRemorse();
52  int16 checkRandomSoundRegret();
53  bool readyForNextSoundRegret();
54 
55 };
56 
57 } // End of namespace Ultima8
58 } // End of namespace Ultima
59 
60 #endif
Definition: stream.h:77
Definition: process.h:34
Definition: detection.h:27
Definition: actor.h:37
Definition: stream.h:385
Definition: surrender_process.h:32
void saveData(Common::WriteStream *ws) override
save Process data