ScummVM API documentation
section6_maze.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef M4_RIDDLE_ROOMS_SECTION6_MAZE_H
23 #define M4_RIDDLE_ROOMS_SECTION6_MAZE_H
24 
25 #include "m4/riddle/rooms/room.h"
26 
27 namespace M4 {
28 namespace Riddle {
29 namespace Rooms {
30 
31 class Maze : public Room {
32 private:
33  void checkExit(const char *action, int newRoom);
34 
35 protected:
36  void checkExitLeft(int newRoom) {
37  checkExit("exit left", newRoom);
38  }
39  void checkExitRight(int newRoom) {
40  checkExit("exit right", newRoom);
41  }
42  void checkExitUp(int newRoom) {
43  checkExit("exit up", newRoom);
44  }
45  void checkExitDown(int newRoom) {
46  checkExit("exit down", newRoom);
47  }
48 
49 public:
50  Maze() : Room() {}
51  ~Maze() override {}
52 
53  void preload() override;
54  void daemon() override;
55  void parser() override;
56 };
57 
58 } // namespace Rooms
59 } // namespace Riddle
60 } // namespace M4
61 
62 #endif
Definition: section6_maze.h:31
Definition: database.h:28
Definition: room.h:39