ScummVM API documentation
boutarel.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LASTEXPRESS_BOUTAREL_H
23 #define LASTEXPRESS_BOUTAREL_H
24 
25 #include "lastexpress/entities/entity.h"
26 
27 namespace LastExpress {
28 
29 class LastExpressEngine;
30 
31 class Boutarel : public Entity {
32 public:
33  Boutarel(LastExpressEngine *engine);
34  ~Boutarel() override {}
35 
39  DECLARE_FUNCTION(reset)
40 
41 
46  DECLARE_VFUNCTION_1(playSound, const char *filename)
47 
48 
53  DECLARE_FUNCTION_1(draw, const char *sequence)
54 
55 
60  DECLARE_FUNCTION_1(updateFromTime, uint32 time)
61 
62 
69  DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position)
70 
71 
77  DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
78 
79 
85  DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment)
86 
87 
90  DECLARE_FUNCTION(callbackActionOnDirection)
91 
92 
95  DECLARE_FUNCTION(callbackActionRestaurantOrSalon)
96 
97 
103  DECLARE_VFUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition)
104 
105  DECLARE_FUNCTION_1(function11, bool)
106  DECLARE_FUNCTION(enterTableWithMmeBoutarel)
107  DECLARE_FUNCTION(leaveTableWithMmeBoutarel)
108  DECLARE_FUNCTION_1(function14, bool)
109  DECLARE_FUNCTION_2(function15, bool, const char *sequence)
110  DECLARE_FUNCTION_2(function16, bool, const char *sequence)
111  DECLARE_FUNCTION_2(function17, TimeValue timeValue, const char *sequence)
112  DECLARE_FUNCTION_1(function18, TimeValue timeValue)
113 
114 
117  DECLARE_VFUNCTION(chapter1)
118  DECLARE_FUNCTION(function20)
119 
120 
123  DECLARE_FUNCTION(chapter1Handler)
124 
125  DECLARE_FUNCTION(function22)
126 
127 
130  DECLARE_VFUNCTION(chapter2)
131 
132 
135  DECLARE_FUNCTION(chapter2Handler)
136 
137  DECLARE_FUNCTION(function25)
138 
139 
142  DECLARE_VFUNCTION(chapter3)
143 
144 
147  DECLARE_FUNCTION(chapter3Handler)
148 
149  DECLARE_FUNCTION(function28)
150  DECLARE_FUNCTION(function29)
151  DECLARE_FUNCTION(function30)
152 
153 
156  DECLARE_VFUNCTION(chapter4)
157 
158 
161  DECLARE_FUNCTION(chapter4Handler)
162 
163  DECLARE_FUNCTION(function33)
164  DECLARE_FUNCTION(function34)
165  DECLARE_FUNCTION(function35)
166 
167 
170  DECLARE_VFUNCTION(chapter5)
171 
172 
175  DECLARE_FUNCTION(chapter5Handler)
176 
177  DECLARE_FUNCTION(function38)
178  DECLARE_NULL_FUNCTION()
179 };
180 
181 } // End of namespace LastExpress
182 
183 #endif // LASTEXPRESS_BOUTAREL_H
void updateFromTime(const SavePoint &savepoint)
Definition: lastexpress.h:69
void updateEntity(const SavePoint &savepoint, bool handleExcuseMe=false)
Definition: animation.h:45
Definition: entity.h:919
void updatePosition(const SavePoint &savepoint, bool handleExcuseMe=false)
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void callbackActionOnDirection(const SavePoint &savepoint)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
void playSound(const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault)
void callbackActionRestaurantOrSalon(const SavePoint &savepoint)
Definition: boutarel.h:31
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)