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| Defender (AI *ai) |
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void | setSourceX (int sourceX) |
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void | setSourceY (int sourceY) |
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void | setTargetX (int targetX) |
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void | setTargetY (int targetY) |
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void | setSourceUnit (int sourceUnit) |
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void | setPower (int power) |
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void | setAngle (int angle) |
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void | setUnit (int unit) |
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int | getSourceX () const |
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int | getSourceY () const |
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int | getTargetX () const |
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int | getTargetY () const |
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int | getSourceUnit () const |
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int | getPower () const |
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int | getAngle () const |
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int | getUnit () const |
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int | calculateDefenseUnitPosition (int targetX, int targetY, int index) |
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The documentation for this class was generated from the following file: