ScummVM API documentation
BoneState.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_BONE_STATE_H
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#define HPL_BONE_STATE_H
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#include "hpl1/engine/scene/Node3D.h"
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namespace
hpl
{
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class
iPhysicsBody;
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class
cBoneState
:
public
cNode3D
{
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public
:
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cBoneState
(
const
tString
&asName,
bool
abAutoDeleteChildren);
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void
SetBody(
iPhysicsBody
*apBody);
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iPhysicsBody
*GetBody();
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void
SetColliderBody(
iPhysicsBody
*apBody);
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iPhysicsBody
*GetColliderBody();
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void
SetBodyMatrix(
const
cMatrixf
&a_mtxBody);
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const
cMatrixf
&GetBodyMatrix();
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const
cMatrixf
&GetInvBodyMatrix();
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private
:
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iPhysicsBody
*mpBody;
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cMatrixf
m_mtxBody;
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cMatrixf
m_mtxInvBody;
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iPhysicsBody
*mpColliderBody;
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};
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}
// namespace hpl
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#endif // HPL_BONE_STATE_H
hpl
Definition:
AI.h:36
Common::String
Definition:
str.h:59
hpl::cNode3D
Definition:
Node3D.h:52
hpl::iPhysicsBody
Definition:
PhysicsBody.h:117
hpl::cBoneState
Definition:
BoneState.h:37
hpl::cMatrix< float >
engines
hpl1
engine
graphics
BoneState.h
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