ScummVM API documentation
BoneState.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_BONE_STATE_H
29#define HPL_BONE_STATE_H
30
31#include "hpl1/engine/scene/Node3D.h"
32
33namespace hpl {
34
35class iPhysicsBody;
36
37class cBoneState : public cNode3D {
38public:
39 cBoneState(const tString &asName, bool abAutoDeleteChildren);
40
41 void SetBody(iPhysicsBody *apBody);
42 iPhysicsBody *GetBody();
43
44 void SetColliderBody(iPhysicsBody *apBody);
45 iPhysicsBody *GetColliderBody();
46
47 void SetBodyMatrix(const cMatrixf &a_mtxBody);
48 const cMatrixf &GetBodyMatrix();
49 const cMatrixf &GetInvBodyMatrix();
50
51private:
52 iPhysicsBody *mpBody;
53 cMatrixf m_mtxBody;
54 cMatrixf m_mtxInvBody;
55
56 iPhysicsBody *mpColliderBody;
57};
58
59} // namespace hpl
60
61#endif // HPL_BONE_STATE_H
Definition: str.h:59
Definition: BoneState.h:37
Definition: Node3D.h:52
Definition: PhysicsBody.h:117