ScummVM API documentation
BoneState.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_BONE_STATE_H
29 #define HPL_BONE_STATE_H
30 
31 #include "hpl1/engine/scene/Node3D.h"
32 
33 namespace hpl {
34 
35 class iPhysicsBody;
36 
37 class cBoneState : public cNode3D {
38 public:
39  cBoneState(const tString &asName, bool abAutoDeleteChildren);
40 
41  void SetBody(iPhysicsBody *apBody);
42  iPhysicsBody *GetBody();
43 
44  void SetColliderBody(iPhysicsBody *apBody);
45  iPhysicsBody *GetColliderBody();
46 
47  void SetBodyMatrix(const cMatrixf &a_mtxBody);
48  const cMatrixf &GetBodyMatrix();
49  const cMatrixf &GetInvBodyMatrix();
50 
51 private:
52  iPhysicsBody *mpBody;
53  cMatrixf m_mtxBody;
54  cMatrixf m_mtxInvBody;
55 
56  iPhysicsBody *mpColliderBody;
57 };
58 
59 } // namespace hpl
60 
61 #endif // HPL_BONE_STATE_H
Definition: AI.h:36
Definition: str.h:59
Definition: Node3D.h:52
Definition: PhysicsBody.h:117
Definition: BoneState.h:37