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| cBoneState (const tString &asName, bool abAutoDeleteChildren) |
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void | SetBody (iPhysicsBody *apBody) |
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iPhysicsBody * | GetBody () |
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void | SetColliderBody (iPhysicsBody *apBody) |
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iPhysicsBody * | GetColliderBody () |
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void | SetBodyMatrix (const cMatrixf &a_mtxBody) |
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const cMatrixf & | GetBodyMatrix () |
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const cMatrixf & | GetInvBodyMatrix () |
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| cNode3D (const tString &asName="", bool abAutoDeleteChildren=true) |
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iNode * | CreateChild () |
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cNode3D * | CreateChild3D (const tString &asName="", bool abAutoDeleteChildren=true) |
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cVector3f | GetLocalPosition () |
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cMatrixf & | GetLocalMatrix () |
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cVector3f | GetWorldPosition () |
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cMatrixf & | GetWorldMatrix () |
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void | SetPosition (const cVector3f &avPos) |
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void | SetMatrix (const cMatrixf &a_mtxTransform, bool abSetChildrenUpdated=true) |
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void | SetWorldPosition (const cVector3f &avWorldPos) |
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void | SetWorldMatrix (const cMatrixf &a_mtxWorldTransform) |
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const char * | GetName () |
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cNode3D * | GetParent () |
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void | AddRotation (const cVector3f &avRot, eEulerRotationOrder aOrder) |
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void | AddRotation (const cQuaternion &aqRotation) |
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void | AddScale (const cVector3f &avScale) |
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void | AddTranslation (const cVector3f &avTrans) |
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void | SetSource (const tString &asSource) |
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const char * | GetSource () |
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void | UpdateMatrix (bool abSetChildrenUpdated) |
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void | SetParent (cNode3D *apNode) |
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void | AddChild (cNode3D *apChild) |
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virtual iSaveData * | CreateSaveData () |
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virtual void | SaveToSaveData (iSaveData *apSaveData) |
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virtual void | LoadFromSaveData (iSaveData *apSaveData) |
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virtual void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
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void | UpdateWorldTransform () |
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void | SetWorldTransformUpdated () |
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int | SetVisible (bool abX, bool abCascade) |
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bool | AddEntity (iEntity *apEntity) |
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bool | RemoveEntity (iEntity *apEntity) |
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void | ClearEntities () |
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void | SetActive (bool abX) |
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bool | IsActive () |
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cNodeIterator | GetChildIterator () |
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cEntityIterator | GetEntityIterator () |
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int | GetSaveObjectId () |
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void | SetIsSaved (bool abX) |
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bool | IsSaved () |
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