ScummVM API documentation
grant_peace_process.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_GRANTPEACEPROCESS_H
23#define WORLD_ACTORS_GRANTPEACEPROCESS_H
24
25#include "ultima/ultima8/kernel/process.h"
26#include "ultima/ultima8/usecode/intrinsics.h"
27
28namespace Ultima {
29namespace Ultima8 {
30
31class Actor;
32
33class GrantPeaceProcess : public Process {
34public:
36 GrantPeaceProcess(Actor *caster);
37
38 ENABLE_RUNTIME_CLASSTYPE()
39
40 void run() override;
41
42 INTRINSIC(I_castGrantPeace);
43
44 bool loadData(Common::ReadStream *rs, uint32 version);
45 void saveData(Common::WriteStream *ws) override;
46
47protected:
48 bool _haveTarget;
49};
50
51} // End of namespace Ultima8
52} // End of namespace Ultima
53
54#endif
Definition: stream.h:385
Definition: stream.h:77
Definition: actor.h:37
Definition: grant_peace_process.h:33
void saveData(Common::WriteStream *ws) override
save Process data
Definition: process.h:38