ScummVM API documentation
console.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_CONSOLE_H
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#define BURIED_CONSOLE_H
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#include "gui/debugger.h"
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#include "buried/navdata.h"
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namespace
Buried
{
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class
BuriedEngine;
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class
FrameWindow;
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class
BuriedConsole
:
public
GUI::Debugger
{
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public
:
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BuriedConsole
(
BuriedEngine
*vm);
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~
BuriedConsole
();
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bool
cmdGiveItem(
int
argc,
const
char
**argv);
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bool
cmdRemoveItem(
int
argc,
const
char
**argv);
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bool
cmdJumpEntry(
int
argc,
const
char
**argv);
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bool
cmdCurLocation(
int
argc,
const
char
**argv);
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bool
cmdAiCommentInfo(
int
argc,
const
char
**argv);
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protected
:
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void
postEnter
();
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private
:
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BuriedEngine
*_vm;
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struct
JumpEntry {
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Common::String
timeZoneName;
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Common::String
locationName;
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Location
location;
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};
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typedef
Common::Array<JumpEntry>
JumpEntryList
;
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JumpEntryList _jumpEntryList;
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void
loadJumpEntryList();
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FrameWindow
*getFrameWindow();
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bool
isPlaying() {
return
getFrameWindow() != 0; }
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Location
_jump;
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};
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}
// End of namespace Buried
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#endif
Common::String
Definition:
str.h:59
Common::Array< JumpEntry >
GUI::Debugger
Definition:
debugger.h:41
Buried::BuriedEngine
Definition:
buried.h:67
Buried
Definition:
agent_evaluation.h:31
Buried::BuriedConsole
Definition:
console.h:34
Buried::BuriedConsole::postEnter
void postEnter()
Buried::Location
Definition:
navdata.h:32
Buried::FrameWindow
Definition:
frame_window.h:35
engines
buried
console.h
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