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| FrameWindow (BuriedEngine *vm) |
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bool | showTitleSequence () |
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bool | showMainMenu () |
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bool | returnToMainMenu () |
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bool | playMovie (const Common::Path &background, const Common::Path &movie, int movieLeft, int movieTop) |
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bool | showClosingScreen () |
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bool | showFeaturesScreen () |
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bool | startNewGame (bool walkthrough=false, bool introMovie=false) |
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bool | showDeathScene (int deathSceneIndex, GlobalFlags &globalFlags, Common::Array< int > itemArray) |
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bool | showCompletionScene (GlobalFlags &globalFlags) |
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bool | showCredits () |
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bool | showOverview () |
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bool | setTimerPause (bool pause) |
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| bool | onEraseBackground () |
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| void | onActionStart (const Common::CustomEventType &action, uint flags) |
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| void | onActionEnd (const Common::CustomEventType &action, uint flags) |
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| void | onKeyUp (const Common::KeyState &key, uint flags) |
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| void | onTimer (uint timer) |
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| void | onKillFocus (Window *newWindow) |
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| void | onSetFocus (Window *oldWindow) |
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int | getTransitionSpeed () const |
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void | setTransitionSpeed (int newSpeed) |
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bool | isFrameCyclingDefault () const |
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bool | isFrameCachingAllowed () const |
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bool | isGameInProgress () const |
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Window * | getMainChildWindow () const |
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void | loadFromState (const Location &location, GlobalFlags &flags, Common::Array< int > inventoryItems) |
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| Window (BuriedEngine *vm, Window *parent, bool visible=false) |
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virtual bool | onEraseBackground () |
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virtual void | onActionStart (const Common::CustomEventType &action, uint flags) |
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virtual void | onActionEnd (const Common::CustomEventType &action, uint flags) |
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virtual void | onKeyUp (const Common::KeyState &key, uint flags) |
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virtual void | onTimer (uint timer) |
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virtual void | onKillFocus (Window *newWindow) |
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virtual void | onSetFocus (Window *oldWindow) |
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virtual void | onPaint () |
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virtual void | onLButtonUp (const Common::Point &point, uint flags) |
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virtual void | onLButtonDown (const Common::Point &point, uint flags) |
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virtual void | onMouseMove (const Common::Point &point, uint flags) |
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virtual void | onMButtonUp (const Common::Point &point, uint flags) |
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virtual void | onRButtonUp (const Common::Point &point, uint flags) |
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virtual void | onRButtonDown (const Common::Point &point, uint flags) |
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virtual bool | onSetCursor (uint message) |
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virtual void | onEnable (bool enable) |
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void | invalidateRect (const Common::Rect &rect, bool erase=true) |
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void | invalidateWindow (bool erase=true) |
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Window * | getParent () const |
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const Common::Rect & | getRect () const |
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Common::Rect | getClientRect () const |
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Common::Rect | getAbsoluteRect () const |
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void | updateWindow () |
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void | enableWindow (bool enable) |
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bool | isWindowEnabled () const |
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void | setWindowPos (const Window *insertAfter, int x, int y, int width, int height, uint flags) |
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void | showWindow (WindowShowMode showMode) |
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bool | isWindowVisible () const |
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Window * | setFocus () |
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Window * | setCapture () |
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void | sendMessage (Message *message) |
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void | postMessage (Message *message) |
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Window * | childWindowAtPoint (const Common::Point &point) |
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Common::Point | convertPointToGlobal (const Common::Point &point) |
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Common::Point | convertPointToLocal (const Common::Point &point) |
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Common::Point | convertPointToWindow (const Common::Point &point, Window *dest) |
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