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void | init () |
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void | save (Common::OutSaveFile *out) |
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void | loadSaveFile (Common::InSaveFile *in) |
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void | restartSystem () |
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void | setInfobarDark (int value) |
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void | closeAll () |
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void | drawPause () |
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void | checkPause (int x, int y) |
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void | drawWeapon () |
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void | chooseWeapon (AIType wType) |
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void | openDialog (const char *title, int tileIndex, const char *string, int more, const char *luaMore) |
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void | drawDialog () |
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void | closeDialog () |
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bool | checkDialogClose (int x, int y) |
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void | drawBorder (int x, int y, int width, int height, bool guyTalking) |
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void | setDialogDelay (int delay) |
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uint32 | getDialogDelay () |
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bool | dialogActive () |
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void | openDialogChoice (const char *title, const char *text, const char *func, int numChoices, const char *choices[10]) |
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void | drawDialogChoice () |
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void | closeDialogChoice () |
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bool | checkDialogChoiceClose (int x, int y) |
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void | dialogChoiceMoveup () |
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void | dialogChoiceMovedown () |
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bool | dialogChoiceActive () |
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void | openMessageBar (const char *title, int time) |
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void | drawMessageBar () |
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bool | checkMsgClose (int x, int y) |
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void | nextMsgQueued () |
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void | closeMsg () |
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bool | msgBarActive () |
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void | drawInventory () |
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void | setInvSelect (int status) |
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int | getInvSelect () |
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void | checkInvSelect (int x, int y) |
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bool | inventoryActive () |
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void | openInventory () |
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bool | checkInvClose (int x, int y) |
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void | closeInv () |
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void | openDeliveries (bool animate) |
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void | drawDeliveries () |
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void | setSelectedDelivery (int which) |
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int | getSelectedDelivery () |
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bool | animatingDelivery () |
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void | checkDlvSelect (int x, int y) |
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bool | checkDlvsClose (int x, int y) |
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void | closeDlvs () |
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bool | deliveriesActive () |
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void | drawTryAgain () |
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void | clearTryAgain () |
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void | loadPanicZoneGfx () |
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void | drawPanicZone () |
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void | startPanicZone () |
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void | stopPanicZone () |
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bool | inPanicZone () |
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void | textOut (const char *text, int x, int y, int timer) |
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void | centerTextOut (const char *text, int y, int timer) |
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void | drawTextOut () |
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int | textOutActive () |
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void | closeTextOut () |
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Tile * | getGemGfx () |
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