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ActionDetails | _action |
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ActionDetails | _activeAction |
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int | _articleNumber |
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bool | _lookFlag |
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int | _selectedRow |
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bool | _textChanged |
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int | _selectedAction |
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int | _statusTextIndex |
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int | _hotspotId |
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ActionSavedFields | _savedFields |
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Common::String | _sentence |
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VerbType | _verbType |
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PrepType | _prepType |
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ScrCategory | _commandSource |
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ScrCategory | _mainObjectSource |
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int | _secondObject |
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ScrCategory | _secondObjectSource |
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ScrCategory | _recentCommandSource |
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bool | _pointEstablished |
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int | _recentCommand |
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InterAwaiting | _interAwaiting |
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bool | _inProgress |
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int | _pickedWord |
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◆ startAction()
| void MADS::MADSAction::startAction |
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Accepts the currently defined sentence from the ScreenObjects parser. Copies the data, and checks to see if the action requires the player to walk to the given hotspot.
◆ checkActionAtMousePos()
| void MADS::MADSAction::checkActionAtMousePos |
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Check the result of the current action on the sentence with the provision that the action is not yet complete.
◆ leftClick()
| void MADS::MADSAction::leftClick |
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Execute a click within the scene
◆ synchronize()
Synchronize the saved action details
The documentation for this class was generated from the following file: