ScummVM API documentation
ad_generic.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_AD_GENERIC_H
29 #define WINTERMUTE_AD_GENERIC_H
30 
31 #include "engines/wintermute/base/base_scriptable.h"
32 
33 namespace Wintermute {
34 
35 class Mesh3DS;
36 
37 class AdGeneric : public BaseScriptable {
38 public:
39  bool _receiveShadows;
40  bool persist(BasePersistenceManager *persistMgr);
41  bool _active;
42  AdGeneric(BaseGame *inGame);
43  virtual ~AdGeneric();
44  Mesh3DS *_mesh;
45 };
46 
47 } // namespace Wintermute
48 
49 #endif
Definition: base_game.h:76
Definition: base_persistence_manager.h:56
Definition: base_scriptable.h:41
Definition: 3dmesh.h:55
Definition: ad_generic.h:37
Definition: achievements_tables.h:27