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bool | persist (BasePersistenceManager *persistMgr) |
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bool | createVertexBuffer () |
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void | computeNormals () |
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void | cleanup () |
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| Mesh3DS (BaseGame *inGame) |
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virtual void | fillVertexBuffer ()=0 |
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bool | fillVertexBuffer (uint32 color) |
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virtual void | render ()=0 |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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Face3D * | _faces |
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uint16 | _numFaces |
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uint16 | _numVertices |
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Vertex3D * | _vertices |
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DXBuffer | _vb |
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bool | _visible |
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char * | _name |
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bool | _persistable |
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BaseGame * | _gameRef |
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The documentation for this class was generated from the following file: