ScummVM API documentation
Wintermute::Mesh3DS Class Referenceabstract
Inheritance diagram for Wintermute::Mesh3DS:
Wintermute::BaseNamedObject Wintermute::BaseClass

Public Member Functions

bool persist (BasePersistenceManager *persistMgr)
 
bool createVertexBuffer ()
 
void computeNormals ()
 
void cleanup ()
 
 Mesh3DS (BaseGame *inGame)
 
virtual void fillVertexBuffer ()=0
 
bool fillVertexBuffer (uint32 color)
 
virtual void render ()=0
 
- Public Member Functions inherited from Wintermute::BaseNamedObject
 BaseNamedObject (BaseGame *inGame)
 
 BaseNamedObject (TDynamicConstructor, TDynamicConstructor)
 
const char * getName () const
 
void setName (const char *name)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 

Public Attributes

Face3D_faces
 
uint16 _numFaces
 
uint16 _numVertices
 
Vertex3D_vertices
 
DXBuffer _vb
 
bool _visible
 
- Public Attributes inherited from Wintermute::BaseNamedObject
char * _name
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: