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virtual void | fillVertexBuffer (uint32 color)=0 |
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virtual bool | loadFrom3DS (Common::MemoryReadStream &fileStream) |
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virtual void | render ()=0 |
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virtual void | dumpVertexCoordinates (const char *filename) |
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virtual int | faceCount () |
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virtual uint16 * | getFace (int index) |
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virtual int | vertexCount () |
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virtual float * | getVertexPosition (int index) |
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GeometryVertex * | _vertexData |
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uint16 | _vertexCount |
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uint16 * | _indexData |
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uint16 | _indexCount |
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Math::Vector4d | _color |
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The documentation for this class was generated from the following file: