25#include "common/scummsys.h"
26#include "common/system.h"
27#include "common/error.h"
29#include "common/random.h"
30#include "common/serializer.h"
31#include "common/util.h"
32#include "engines/engine.h"
33#include "engines/savestate.h"
35#include "m4/detection.h"
37#include "m4/core/rooms.h"
38#include "m4/subtitles.h"
42struct M4GameDescription;
62 bool _useOriginalSaveLoad =
false;
83 uint32 getFeatures()
const;
85 bool useOriginalSaveLoad()
const {
86 return _useOriginalSaveLoad;
175 enum LoadDialogSource { kLoadFromMainMenu, kLoadFromGameDialog, kLoadFromHotkey };
187 _subtitles.drawSubtitle(soundId);
190 void clearSubtitle()
const {
191 _subtitles.clearSubtitle();
194 void updateSubtitleOverlay()
const {
195 _subtitles.updateSubtitleOverlay();
199extern M4Engine *g_engine;
200#define SHOULD_QUIT ::M4::g_engine->shouldQuit()
201#define IS_BURGER (g_engine->getGameType() == GType_Burger)
202#define IS_RIDDLE (g_engine->getGameType() == GType_Riddle)
uint getRandomNumber(uint max)
Definition: serializer.h:80
EngineFeature
Definition: engine.h:282
@ kSupportsReturnToLauncher
Definition: engine.h:296
@ kSupportsSavingDuringRuntime
Definition: engine.h:314
@ kSupportsLoadingDuringRuntime
Definition: engine.h:305
virtual Vars * createVars()=0
virtual void showSaveScreen()
SaveStateList listSaves() const
void syncSoundSettings() override
Common::Language getLanguage() const
virtual void showLoadScreen(LoadDialogSource fromMainMenu)
Common::Error run() override
Common::Error loadGameState(int slot) override
Common::String getGameId() const
void pauseEngineIntern(bool pause) override
void initializePath(const Common::FSNode &gamePath) override
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave=false) override
bool autosaveExists() const
bool saveGameFromMenu(int slotNum, const Common::String &desc, Graphics::Surface &thumbnail)
bool hasFeature(EngineFeature f) const override
Definition: m4.h:118
Common::Error syncGame(Common::Serializer &s)
Common::Error loadGameStream(Common::SeekableReadStream *stream) override
virtual void setupConsole()=0
bool loadSaveThumbnail(int slotNum, M4sprite *thumbnail) const
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
virtual void showEngineInfo()=0
uint32 getRandomNumber(uint maxNum)
Definition: m4.h:112
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: subtitles.h:34
Language
Definition: language.h:45
Definition: database.h:28
Definition: detection.h:53