ScummVM API documentation
Wintermute::Mesh3DS Member List

This is the complete list of members for Wintermute::Mesh3DS, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_faces (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_numFaces (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
_numVertices (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_vb (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
_vertices (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
_visible (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
cleanup() (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
computeNormals() (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
createVertexBuffer() (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
fillVertexBuffer()=0 (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DSpure virtual
fillVertexBuffer(uint32 color) (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
Mesh3DS(BaseGame *inGame) (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DS
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DSvirtual
render()=0 (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DSpure virtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~Mesh3DS() (defined in Wintermute::Mesh3DS)Wintermute::Mesh3DSvirtual