ScummVM API documentation
Wintermute::Mesh3DS Member List
This is the complete list of members for
Wintermute::Mesh3DS
, including all inherited members.
_editorProps
(defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
protected
_editorPropsIter
(defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
protected
_faces
(defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
_gameRef
(defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
_name
(defined in
Wintermute::BaseNamedObject
)
Wintermute::BaseNamedObject
_numFaces
(defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
_numVertices
(defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
_persistable
(defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
_vb
(defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
_vertices
(defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
_visible
(defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
BaseClass
(TDynamicConstructor, TDynamicConstructor) (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
inline
BaseClass
() (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
BaseClass
(BaseGame *GameOwner) (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
BaseNamedObject
(BaseGame *inGame) (defined in
Wintermute::BaseNamedObject
)
Wintermute::BaseNamedObject
BaseNamedObject
() (defined in
Wintermute::BaseNamedObject
)
Wintermute::BaseNamedObject
BaseNamedObject
(TDynamicConstructor, TDynamicConstructor) (defined in
Wintermute::BaseNamedObject
)
Wintermute::BaseNamedObject
cleanup
() (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
computeNormals
() (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
createVertexBuffer
() (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
fillVertexBuffer
()=0 (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
pure virtual
fillVertexBuffer
(uint32 color) (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
getClassName
() (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
inline
virtual
getEditorProp
(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
getName
() const (defined in
Wintermute::BaseNamedObject
)
Wintermute::BaseNamedObject
inline
Mesh3DS
(BaseGame *inGame) (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
parseEditorProperty
(char *buffer, bool complete=true) (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
persist
(BasePersistenceManager *persistMgr) (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
virtual
render
()=0 (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
pure virtual
saveAsText
(BaseDynamicBuffer *buffer, int indent=0) (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
virtual
setEditorProp
(const Common::String &propName, const Common::String &propValue) (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
setName
(const char *name) (defined in
Wintermute::BaseNamedObject
)
Wintermute::BaseNamedObject
~BaseClass
() (defined in
Wintermute::BaseClass
)
Wintermute::BaseClass
virtual
~BaseNamedObject
() override (defined in
Wintermute::BaseNamedObject
)
Wintermute::BaseNamedObject
~Mesh3DS
() (defined in
Wintermute::Mesh3DS
)
Wintermute::Mesh3DS
virtual
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