ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GOT_DETECTION_H
23 #define GOT_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Got {
28 
29 enum GotDebugChannels {
30  kDebugGraphics = 1,
31  kDebugPath,
32  kDebugScan,
33  kDebugFilePath,
34  kDebugScript,
35 };
36 
37 extern const PlainGameDescriptor gotGames[];
38 
39 extern const ADGameDescription gameDescriptions[];
40 
41 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
42 #define GAMEOPTION_TTS GUIO_GAMEOPTIONS2
43 
44 } // End of namespace Got
45 
46 class GotMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
47  static const DebugChannelDef debugFlagList[];
48 
49 public:
51  ~GotMetaEngineDetection() override {}
52 
53  const char *getName() const override {
54  return "got";
55  }
56 
57  const char *getEngineName() const override {
58  return "Got";
59  }
60 
61  const char *getOriginalCopyright() const override {
62  return "Got (C) 1993-1994 Ron Davis";
63  }
64 
65  const DebugChannelDef *getDebugChannels() const override {
66  return debugFlagList;
67  }
68 };
69 
70 #endif // GOT_DETECTION_H
const char * getOriginalCopyright() const override
Definition: detection.h:61
Definition: advancedDetector.h:611
Definition: advancedDetector.h:164
const char * getEngineName() const override
Definition: detection.h:57
Definition: detection.h:46
Definition: game.h:49
Definition: debug-channels.h:36
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:65
const char * getName() const override
Definition: detection.h:53
Definition: console.h:28