ScummVM API documentation
holomap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TWINE_HOLOMAP_H
23 #define TWINE_HOLOMAP_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Common {
28 class SeekableReadStream;
29 }
30 
31 namespace TwinE {
32 
33 class TwinEEngine;
34 class BodyData;
35 class AnimData;
36 struct RealValue;
37 struct Vertex;
38 struct AnimTimerDataStruct;
39 
45 class Holomap {
46 protected:
47  TwinEEngine *_engine;
48 public:
49  Holomap(TwinEEngine *engine) : _engine(engine) {}
50  virtual ~Holomap() {}
51 
56  virtual bool setHoloPos(int32 locationIdx) = 0;
57 
58  virtual bool loadLocations() = 0;
59 
60  virtual const char *getLocationName(int index) const = 0;
61 
66  virtual void clrHoloPos(int32 locationIdx) = 0;
67 
68  virtual void holoTraj(int32 trajectoryIndex) = 0;
69 
71  virtual void initHoloDatas() = 0;
72 
74  virtual void holoMap() = 0;
75 };
76 
77 } // namespace TwinE
78 
79 #endif
Definition: holomap.h:45
Definition: algorithm.h:29
Definition: twine.h:207
Definition: achievements_tables.h:27
Definition: display_client.h:53