#include <holomap.h>
Public Member Functions | |
Holomap (TwinEEngine *engine) | |
void | setHolomapPosition (int32 locationIdx) |
bool | loadLocations () |
const char * | getLocationName (int index) const |
void | clearHolomapPosition (int32 locationIdx) |
void | drawHolomapTrajectory (int32 trajectoryIndex) |
void | initHoloDatas () |
void | holoMap () |
The Holomap shows the hero position. The arrows (RESSHQR_HOLOARROWMDL
) represent important places in your quest - they automatically disappear once that part of the quest is done (clearHolomapPosition()
). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the text for the visible arrows.
void TwinE::Holomap::setHolomapPosition | ( | int32 | locationIdx | ) |
void TwinE::Holomap::clearHolomapPosition | ( | int32 | locationIdx | ) |
void TwinE::Holomap::initHoloDatas | ( | ) |
Load Holomap content
void TwinE::Holomap::holoMap | ( | ) |
Main holomap process loop