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| PrivateEngine (OSystem *syst, const ADGameDescription *gd) |
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bool | isDemo () const |
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Common::Error | run () override |
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void | restartGame () |
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void | clearAreas () |
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void | initializePath (const Common::FSNode &gamePath) override |
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Common::SeekableReadStream * | loadAssets () |
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void | initFuncs () |
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void | selectPauseGame (Common::Point) |
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void | selectMask (Common::Point) |
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void | selectExit (Common::Point) |
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void | selectLoadGame (Common::Point) |
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void | selectSaveGame (Common::Point) |
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void | resumeGame () |
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bool | cursorPauseMovie (Common::Point) |
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bool | cursorExit (Common::Point) |
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bool | cursorMask (Common::Point) |
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bool | hasFeature (EngineFeature f) const override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveAutosaveCurrently () override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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void | ignoreEvents () |
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Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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void | syncGameStream (Common::Serializer &s) |
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Common::Path | convertPath (const Common::String &) |
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void | playVideo (const Common::String &) |
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void | skipVideo () |
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Graphics::Surface * | decodeImage (const Common::String &file, byte **palette) |
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void | remapImage (uint16 ncolors, const Graphics::Surface *oldImage, const byte *oldPalette, Graphics::Surface *newImage, const byte *currentPalette) |
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void | loadImage (const Common::String &file, int x, int y) |
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void | drawScreenFrame (const byte *videoPalette) |
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void | changeCursor (const Common::String &) |
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Common::String | getInventoryCursor () |
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Common::String | getExitCursor () |
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Graphics::Surface * | loadMask (const Common::String &, int, int, bool) |
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void | drawMask (Graphics::Surface *) |
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void | fillRect (uint32, Common::Rect) |
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bool | inMask (Graphics::Surface *, Common::Point) |
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void | drawScreen () |
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Common::String | getPauseMovieSetting () |
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Common::String | getGoIntroSetting () |
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Common::String | getMainDesktopSetting () |
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Common::String | getPOGoBustMovieSetting () |
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Common::String | getPoliceBustFromMOSetting () |
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Common::String | getAlternateGameVariable () |
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Common::String | getPoliceIndexVariable () |
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Common::String | getWallSafeValueVariable () |
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bool | selectDossierNextSuspect (Common::Point) |
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bool | selectDossierPrevSuspect (Common::Point) |
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bool | selectDossierNextSheet (Common::Point) |
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bool | selectDossierPrevSheet (Common::Point) |
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void | loadDossier () |
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void | policeBust () |
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void | startPoliceBust () |
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void | checkPoliceBust () |
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void | loadLocations (const Common::Rect &) |
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void | loadInventory (uint32, const Common::Rect &, const Common::Rect &) |
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void | playSound (const Common::String &, uint, bool, bool) |
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void | stopSound (bool) |
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bool | isSoundActive () |
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Common::String | getPaperShuffleSound () |
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Common::String | getTakeSound () |
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Common::String | getTakeLeaveSound () |
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Common::String | getLeaveSound () |
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Common::String | getRandomPhoneClip (const char *, int, int) |
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void | selectAMRadioArea (Common::Point) |
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void | selectPoliceRadioArea (Common::Point) |
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void | selectPhoneArea (Common::Point) |
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void | checkPhoneCall () |
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bool | selectSafeDigit (Common::Point) |
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void | addSafeDigit (uint32, Common::Rect *) |
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void | renderSafeDigit (uint32) |
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bool | getRandomBool (uint) |
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bool | installTimer (uint32, Common::String *) |
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void | removeTimer () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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