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| PrivateEngine (OSystem *syst, const ADGameDescription *gd) |
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bool | isDemo () const |
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| Common::Error | run () override |
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void | restartGame () |
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void | clearAreas () |
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| void | initializePath (const Common::FSNode &gamePath) override |
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Common::SeekableReadStream * | loadAssets () |
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Common::Archive * | loadMacInstaller () |
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void | initFuncs () |
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void | selectPauseGame (Common::Point) |
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void | selectMask (Common::Point) |
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void | selectExit (Common::Point) |
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void | selectLoadGame (Common::Point) |
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void | selectSaveGame (Common::Point) |
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void | resumeGame () |
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void | updateCursor (Common::Point) |
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bool | cursorPauseMovie (Common::Point) |
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bool | cursorExit (Common::Point) |
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bool | cursorSafeDigit (Common::Point) |
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bool | cursorMask (Common::Point) |
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| bool | hasFeature (EngineFeature f) const override |
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| bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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| bool | canSaveAutosaveCurrently () override |
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| bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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void | ignoreEvents () |
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| Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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| Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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void | playVideo (const Common::String &) |
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void | skipVideo () |
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void | destroyVideo () |
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void | loadSubtitles (const Common::Path &path) |
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void | adjustSubtitleSize () |
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Graphics::Surface * | decodeImage (const Common::String &file, byte **palette, bool *isNewPalette) |
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void | remapImage (uint16 ncolors, const Graphics::Surface *oldImage, const byte *oldPalette, Graphics::Surface *newImage, const byte *currentPalette) |
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void | loadImage (const Common::String &file, int x, int y) |
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void | drawScreenFrame (const byte *videoPalette) |
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void | changeCursor (const Common::String &) |
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Common::String | getInventoryCursor () |
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Common::String | getExitCursor () |
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void | loadCursors () |
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Graphics::Surface * | loadMask (const Common::String &, int, int, bool) |
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void | loadMaskAndInfo (MaskInfo *m, const Common::String &name, int x, int y, bool drawn) |
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void | drawMask (Graphics::Surface *) |
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void | fillRect (uint32, Common::Rect) |
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bool | inMask (Graphics::Surface *, Common::Point) |
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void | drawScreen () |
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Common::String | getPauseMovieSetting () |
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Common::String | getGoIntroSetting () |
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Common::String | getMainDesktopSetting () |
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Common::String | getDiaryTOCSetting () |
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Common::String | getDiaryMiddleSetting () |
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Common::String | getDiaryLastPageSetting () |
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Common::String | getPOGoBustMovieSetting () |
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Common::String | getPoliceBustFromMOSetting () |
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Common::String | getListenToPhoneSetting () |
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Common::String | getAlternateGameVariable () |
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Common::String | getPoliceIndexVariable () |
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Common::String | getWallSafeValueVariable () |
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Common::String | getPoliceArrivedVariable () |
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Common::String | getBeenDowntownVariable () |
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Common::String | getPoliceStationLocation () |
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const char * | getSymbolName (const char *name, const char *strippedName, const char *demoName=nullptr) |
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bool | selectDossierPage (Common::Point) |
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bool | selectDossierNextSuspect (Common::Point) |
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bool | selectDossierPrevSuspect (Common::Point) |
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bool | selectDossierNextSheet (Common::Point) |
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bool | selectDossierPrevSheet (Common::Point) |
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void | addDossier (Common::String &page1, Common::String &page2) |
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void | loadDossier () |
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void | resetPoliceBust () |
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void | startPoliceBust () |
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void | stopPoliceBust () |
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void | wallSafeAlarm () |
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void | completePoliceBust () |
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void | checkPoliceBust () |
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bool | inInventory (const Common::String &bmp) const |
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void | addInventory (const Common::String &bmp, Common::String &flag) |
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void | removeInventory (const Common::String &bmp) |
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void | removeRandomInventory () |
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void | loadLocations (const Common::Rect &) |
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void | loadInventory (uint32, const Common::Rect &, const Common::Rect &) |
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bool | selectDiaryNextPage (Common::Point mousePos) |
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bool | selectDiaryPrevPage (Common::Point mousePos) |
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void | addMemory (const Common::String &path) |
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void | loadMemories (const Common::Rect &rect, uint rightPageOffset, uint verticalOffset) |
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bool | selectLocation (const Common::Point &mousePos) |
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bool | selectMemory (const Common::Point &mousePos) |
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void | setLocationAsVisited (Symbol *location) |
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int | getMaxLocationValue () |
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void | playSound (const Common::String &, uint, bool, bool) |
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void | playPhoneCallSound () |
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void | stopSound (bool) |
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bool | isSoundActive () |
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void | waitForSoundToStop () |
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Common::String | getPaperShuffleSound () |
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Common::String | getTakeSound () |
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Common::String | getTakeLeaveSound () |
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Common::String | getLeaveSound () |
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void | selectAMRadioArea (Common::Point) |
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void | selectPoliceRadioArea (Common::Point) |
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void | addPhone (const Common::String &name, bool once, int startIndex, int endIndex, const Common::String &flagName, int flagValue) |
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void | initializePhoneOnDesktop () |
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void | checkPhoneCall () |
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bool | cursorPhoneArea (Common::Point mousePos) |
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void | selectPhoneArea (Common::Point mousePos) |
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void | initializeWallSafeValue () |
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bool | selectSafeDigit (Common::Point) |
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void | addSafeDigit (uint32, Common::Rect *) |
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int | getSafeDigit (uint32 d) |
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void | incrementSafeDigit (uint32 d) |
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bool | getRandomBool (uint) |
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void | setTimer (uint32 duration, const Common::String &setting, const Common::String &skipSetting) |
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void | clearTimer () |
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void | skipTimer () |
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void | checkTimer () |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | syncSoundSettings () |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameState (int slot) |
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| void | setGameToLoadSlot (int slot) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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