ScummVM API documentation
stream.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef LILLIPUT_STREAM_H
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#define LILLIPUT_STREAM_H
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#include "common/memstream.h"
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namespace
Lilliput
{
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class
ScriptStream
:
public
Common::MemoryReadStream
{
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private
:
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byte *_orgPtr;
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public
:
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ScriptStream
(
ScriptStream
&&other) :
Common::MemoryReadStream
(
Common::move
(other)), _orgPtr(other._orgPtr) {
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other._orgPtr =
nullptr
;
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}
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ScriptStream
(byte *buf,
int
bufSize);
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~
ScriptStream
()
override
;
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void
writeUint16LE(
int
value,
int
relativePos = 0);
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};
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}
// End of namespace Lilliput
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#endif
Lilliput
Definition:
console.h:27
Lilliput::ScriptStream
Definition:
stream.h:29
Common::move
Out move(In first, In last, Out dst)
Definition:
algorithm.h:109
Common::MemoryReadStream
Definition:
memstream.h:43
engines
lilliput
stream.h
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