ScummVM API documentation
stream.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LILLIPUT_STREAM_H
23 #define LILLIPUT_STREAM_H
24 
25 #include "common/memstream.h"
26 
27 namespace Lilliput {
28 
30 private:
31  byte *_orgPtr;
32 public:
33  ScriptStream(ScriptStream &&other) : Common::MemoryReadStream(Common::move(other)), _orgPtr(other._orgPtr) {
34  other._orgPtr = nullptr;
35  }
36  ScriptStream(byte *buf, int bufSize);
37  ~ScriptStream() override;
38 
39  void writeUint16LE(int value, int relativePos = 0);
40 };
41 
42 } // End of namespace Lilliput
43 
44 #endif
Definition: console.h:27
Definition: stream.h:29
Out move(In first, In last, Out dst)
Definition: algorithm.h:109
Definition: memstream.h:43