| _accessCaption (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _accessGlobalPaused (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessKeyboardCursorSkip (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessKeyboardEnabled (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessKeyboardPause (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessMgr (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessShieldWin (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessTTSCaptions (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessTTSEnabled (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessTTSKeypress (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _accessTTSTalk (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _activeCursor (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _activeObject (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _alphaColor (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _autorunDisabled (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _autoSaveOnExit (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
| _autoSaveSlot (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
| _autoSoundPanning (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _bilinearFiltering (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _blendMode (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _cachedThumbnail (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _caption (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _capturedObject (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _compatKillMethodThreads (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _compressedSavegames (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _currentTime (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _cursor (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _cursorHidden (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
| _cursorNoninteractive (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _debugLogFile (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _debugMode (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _debugShowFPS (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _deltaTime (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _directoryClass (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _editorAlwaysRegister (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _editorForceScripts (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _editorMode (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _editorOnly (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorSelected (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _engineLogCallback (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _engineLogCallbackData (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _fader (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _fileManager (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _filename (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| _focusedWindow (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _fontStorage (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _forceNonStreamedSounds (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _fps (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _freezable (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| _freezeLevel (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _hasDrawnSaveLoadImage (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _id (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _indicatorColor (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _indicatorDisplay (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _indicatorHeight (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _indicatorProgress (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _indicatorWidth (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _indicatorX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _indicatorY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _interactive (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _is3D (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _keyboardState (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _lastClick (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _lastCursor (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _lastMiniUpdate (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _liveTimer (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _liveTimerDelta (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _liveTimerLast (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loadImageName (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loadImageX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loadImageY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loading (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loadingIcon (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loadingIconPersistent (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loadingIconX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loadingIconY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _loadInProgress (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _localSaveDir (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _mainObject (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _mathClass (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _miniUpdateEnabled (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _mouseLeftDown (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _mouseLockRect (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _mouseMidlleDown (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _mousePos (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _mouseRightDown (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _movable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _music (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicCrossfadeChannel1 (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicCrossfadeChannel2 (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicCrossfadeLength (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicCrossfadeRunning (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicCrossfadeStartTime (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicCrossfadeSwap (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicCrossfadeVolume1 (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicCrossfadeVolume2 (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicStartTime (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _musicSystem (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| _nonIntMouseEvents (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _offsetPercentX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _offsetPercentY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _offsetX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _offsetY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _origInteractive (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _origState (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _personalizedSave (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _posX (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _posY (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _quickMessages (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _quitting (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _ready (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _rect (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _rectSet (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _refCount (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
| _registrable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _regObjects (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _relativeRotate (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _relativeScale (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _renderer (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _reportTextureFormat (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _richSavedGames (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _rotatable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _rotate (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _rotateValid (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _savedGameExt (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _saveDirChecked (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _saveImageName (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _saveImageX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _saveImageY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _saveLoadImage (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _saveState (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _scale (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _scaleX (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _scaleY (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _scEngine (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _scheduledLoadSlot (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _scProp (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
| _scripts (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| _scValue (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
| _sequence (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsAllowAboutTab (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsAllowAccessTab (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsAllowAdvanced (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsAllowDesktopRes (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsAllowWindowed (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsGameFile (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsRequireAcceleration (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsRequireSound (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsResHeight (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsResWidth (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _settingsTLMode (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _sFX (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _sFXParam1 (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _sFXParam2 (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _sFXParam3 (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _sFXParam4 (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _sFXStart (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _sFXType (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _sFXVolume (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _shadowable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _sharedCursors (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _shuttingDown (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _smartCache (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _soundBufferSizeSec (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _soundEvent (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| _soundMgr (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _state (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _stringTable (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _subtitles (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _subtitlesSpeed (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _suppressScriptErrors (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _surfaceGCCycleTime (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _surfaceStorage (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _suspendedRendering (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _systemFont (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _targetName (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _textEncoding (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _textRTL (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _theoraPlayer (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _thumbnailHeight (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _thumbnailWidth (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _timer (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _timerDelta (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _timerLast (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _touchInterface (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _transMgr (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _useD3D (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _usedMem (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _videoFont (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _videoPlayer (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _videoSubtitles (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _viewportSP (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _viewportStack (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _windows (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| _zoomable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| accessPause() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| accessUnpause() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| addMem(int32 bytes) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| addScript(const char *filename) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| afterLoadFont(void *font, void *data) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| afterLoadRegion(void *region, void *data) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| afterLoadScene(void *scene, void *data) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| afterLoadScript(void *script, void *data) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| afterLoadSound(void *sound, void *data) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| afterLoadSubFrame(void *subframe, void *data) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| afterMove() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| applyEvent(const char *eventName, bool unbreakable=false) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| autoSaveOnExit() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseGame(const Common::String &targetName) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseObject(BaseGame *inGame) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
| BaseScriptHolder(BaseGame *inGame) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| canHandleEvent(const char *eventName) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| canHandleMethod(const char *eventMethod) override (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
| cleanup() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| DEBUG_DumpClassRegistry() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| debugDisable() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| debugEnable(const char *filename=nullptr) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| debuggerToString() const (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| display() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | inlinevirtual |
| displayContent(bool update=true, bool displayAll=false) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| displayContentSimple() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| displayDebugInfo() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| displayIndicator() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| displayQuickMsg() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| displayWindows(bool inGame=false) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| drawCursor(BaseSprite *cursor) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| emptySaveSlot(int slot) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| focusWindow(UIWindow *window) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| freeze(bool includingMusic=true) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| getAccessCaption() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| getBilinearFiltering() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
| getCaption(int caseVal=1) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getCurrentViewportOffset(int *offsetX=nullptr, int *offsetY=nullptr) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| getCurrentViewportRect(Common::Rect32 *rect, bool *custom=nullptr) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| getDeviceType() const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| getExtendedFlag(const char *flagName) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| getHeight() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| getLayerSize(int *LayerWidth, int *LayerHeight, Common::Rect32 *viewport, bool *customViewport) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| getMousePos(Common::Point32 *pos) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| getNextAccessObject(BaseObject *currObject) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| getOffset(int *offsetX, int *offsetY) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| getPrevAccessObject(BaseObject *currObject) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| getSaveSlotDescription(int slot, Common::String &desc) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| getSaveSlotFilename(int slot, Common::String &desc) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| getSaveSlotTimestamp(int slot, TimeDate *time) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| getSequence() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| handleAccessKey(Common::Event *event, bool printable) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| handleCustomActionEnd(BaseGameCustomAction action) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| handleCustomActionStart(BaseGameCustomAction action) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| handleKeypress(Common::Event *event, bool printable=false) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| handleKeyRelease(Common::Event *event) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| handleMouse(TMouseEvent event, TMouseButton button) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| handleMouseWheel(int32 delta) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| initAfterLoad() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| initConfManSettings() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| initialize1() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| initialize2() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| initialize3() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| initInput() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| initLoop() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| initRenderer() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| invalidateDeviceObjects() override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| invalidateValues(void *value, void *data) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| invokeMethodThread(const char *methodName) override (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
| isDoubleClick(int32 buttonIndex) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| isLeftDoubleClick() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| isReady() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| isRightDoubleClick() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| isSaveSlotUsed(int slot) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
| isVideoPlaying() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| listen(BaseScriptHolder *param1, uint32 param2) override (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| loadBuffer(char *buffer, bool complete=true) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| loadFile(const char *filename) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| loadGame(uint32 slot) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| loadGame(const char *filename) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| loadSettings(const char *filename) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| LOG(bool res, const char *fmt,...) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| makeFreezable(bool freezable) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
| miniUpdate() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onActivate(bool activate, bool refreshMouse) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onMouseLeftDblClick() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onMouseLeftDown() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onMouseLeftUp() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onMouseMiddleDown() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onMouseMiddleUp() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onMouseRightDblClick() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onMouseRightDown() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onMouseRightUp() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onPaint() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onScriptShutdown(ScScript *script) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| onWindowClose() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| parseProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| pauseMusic(int channel) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| pauseSFX() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| playMusic(int channel, const char *filename, bool looping=true, uint32 loopStart=0, uint32 privVolume=100) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| playSFX(const char *filename, bool looping=false, bool playNow=true, const char *eventName=nullptr, uint32 loopStart=0) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| pluginEvents() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
| popViewport() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| pushViewport(BaseViewport *viewport) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| quickMessage(const char *text) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| quickMessageForm(char *fmt,...) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| readRegistryString(const Common::String &key, const Common::String &initValue) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| registerObject(BaseObject *object) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| removeScript(ScScript *script) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| renderShadowGeometry() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| resetContent() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| resetMousePos() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| resetSoundPan() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| restoreDeviceObjects() override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| resumeMusic(int channel) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| resumeSFX() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| saveGame(int32 slot, const char *desc, bool quickSave=false) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scDebuggerDesc(char *buf, int bufSize) override (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
| scGetProperty(const char *name) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| scSetBool(bool val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scSetFloat(double val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scSetInt(int val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| scSetString(const char *val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scToBool() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scToFloat() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scToInt() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scToMemBuffer() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
| scToString() override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| sendEvent(const char *eventName) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
| setActiveCursor(const char *filename) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| setActiveObject(BaseObject *obj) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| setCaption(const char *caption, int caseVal=1) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| setCursor(const char *filename) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| setEngineLogCallback(ENGINE_LOG_CALLBACK callback=nullptr, void *data=nullptr) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| setFilename(const char *filename) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
| setIndicatorVal(int value) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| setInteractive(bool state) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| setMusicStartTime(int channel, uint32 time) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| setOffset(int32 offsetX, int32 offsetY) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| setSFXTime(uint32 time) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| setSFXVolume(int volume) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| setSoundEvent(const char *eventName) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| setWaitCursor(const char *filename) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| setWindowTitle() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| showCursor() override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| stopMusic(int channel) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| stopSFX(bool deleteSound=true) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| stopVideo() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| unfreeze() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| unregisterObject(BaseObject *object) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| update() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | inlinevirtual |
| updateMusicCrossfade() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| updateOneSound(BaseSound *sound) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| updateSounds() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
| validObject(BaseObject *object) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| windowLoadHook(UIWindow *win, char **buf, char **params) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ~BaseGame() override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
| ~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| ~BaseObject() override (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
| ~BaseScriptable() override (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
| ~BaseScriptHolder() override (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |