ScummVM API documentation
Wintermute::BaseGame Member List

This is the complete list of members for Wintermute::BaseGame, including all inherited members.

_activeCursor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_activeObject (defined in Wintermute::BaseGame)Wintermute::BaseGame
_alphaColor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_autorunDisabled (defined in Wintermute::BaseGame)Wintermute::BaseGame
_autoSaveOnExit (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_autoSaveSlot (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_autoSoundPanning (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_blendMode (defined in Wintermute::BaseObject)Wintermute::BaseObject
_cachedThumbnail (defined in Wintermute::BaseGame)Wintermute::BaseGame
_caption (defined in Wintermute::BaseObject)Wintermute::BaseObject
_capturedObject (defined in Wintermute::BaseGame)Wintermute::BaseGame
_compatKillMethodThreads (defined in Wintermute::BaseGame)Wintermute::BaseGame
_constrainedMemory (defined in Wintermute::BaseGame)Wintermute::BaseGame
_currentTime (defined in Wintermute::BaseGame)Wintermute::BaseGame
_cursor (defined in Wintermute::BaseObject)Wintermute::BaseObject
_cursorHidden (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_debugDebugMode (defined in Wintermute::BaseGame)Wintermute::BaseGame
_deltaTime (defined in Wintermute::BaseGame)Wintermute::BaseGame
_directoryClass (defined in Wintermute::BaseGame)Wintermute::BaseGame
_editorAlwaysRegister (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_editorForceScripts (defined in Wintermute::BaseGame)Wintermute::BaseGame
_editorMode (defined in Wintermute::BaseGame)Wintermute::BaseGame
_editorOnly (defined in Wintermute::BaseObject)Wintermute::BaseObject
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorSelected (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_fader (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_focusedWindow (defined in Wintermute::BaseGame)Wintermute::BaseGame
_fontStorage (defined in Wintermute::BaseGame)Wintermute::BaseGame
_forceNonStreamedSounds (defined in Wintermute::BaseGame)Wintermute::BaseGame
_freezable (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
_freezeLevel (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_iD (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_interactive (defined in Wintermute::BaseGame)Wintermute::BaseGame
_is3D (defined in Wintermute::BaseObject)Wintermute::BaseObject
_lastCursor (defined in Wintermute::BaseGame)Wintermute::BaseGame
_lastMiniUpdate (defined in Wintermute::BaseGame)Wintermute::BaseGame
_loadingIcon (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_loadingIconPersistent (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_loadingIconX (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_loadingIconY (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_loadInProgress (defined in Wintermute::BaseGame)Wintermute::BaseGame
_mathClass (defined in Wintermute::BaseGame)Wintermute::BaseGame
_miniUpdateEnabled (defined in Wintermute::BaseGame)Wintermute::BaseGame
_mouseLeftDown (defined in Wintermute::BaseGame)Wintermute::BaseGame
_mouseLockRect (defined in Wintermute::BaseGame)Wintermute::BaseGame
_mousePos (defined in Wintermute::BaseGame)Wintermute::BaseGame
_movable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_nonIntMouseEvents (defined in Wintermute::BaseObject)Wintermute::BaseObject
_offsetPercentX (defined in Wintermute::BaseGame)Wintermute::BaseGame
_offsetPercentY (defined in Wintermute::BaseGame)Wintermute::BaseGame
_offsetX (defined in Wintermute::BaseGame)Wintermute::BaseGame
_offsetY (defined in Wintermute::BaseGame)Wintermute::BaseGame
_origInteractive (defined in Wintermute::BaseGame)Wintermute::BaseGame
_origState (defined in Wintermute::BaseGame)Wintermute::BaseGame
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_pluginEvents (defined in Wintermute::BaseGame)Wintermute::BaseGame
_posX (defined in Wintermute::BaseObject)Wintermute::BaseObject
_posY (defined in Wintermute::BaseObject)Wintermute::BaseObject
_quitting (defined in Wintermute::BaseGame)Wintermute::BaseGame
_ready (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rect (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rectSet (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_refCount (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_registrable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_relativeRotate (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_relativeScale (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_renderer (defined in Wintermute::BaseGame)Wintermute::BaseGame
_rotatable (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotate (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_rotateValid (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_saveState (defined in Wintermute::BaseObject)Wintermute::BaseObject
_scale (defined in Wintermute::BaseObject)Wintermute::BaseObject
_scaleX (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_scaleY (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_scEngine (defined in Wintermute::BaseGame)Wintermute::BaseGame
_scheduledLoadSlot (defined in Wintermute::BaseGame)Wintermute::BaseGame
_scProp (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scripts (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
_scValue (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_sequence (defined in Wintermute::BaseGame)Wintermute::BaseGame
_sFX (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam1 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam2 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam3 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXParam4 (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXStart (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXType (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_sFXVolume (defined in Wintermute::BaseObject)Wintermute::BaseObject
_shadowable (defined in Wintermute::BaseObject)Wintermute::BaseObject
_sharedCursors (defined in Wintermute::BaseObject)Wintermute::BaseObject
_shuttingDown (defined in Wintermute::BaseGame)Wintermute::BaseGame
_smartCache (defined in Wintermute::BaseGame)Wintermute::BaseGame
_soundEvent (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
_soundMgr (defined in Wintermute::BaseGame)Wintermute::BaseGame
_state (defined in Wintermute::BaseGame)Wintermute::BaseGame
_subtitles (defined in Wintermute::BaseGame)Wintermute::BaseGame
_subtitlesSpeed (defined in Wintermute::BaseGame)Wintermute::BaseGame
_suppressScriptErrors (defined in Wintermute::BaseGame)Wintermute::BaseGame
_surfaceGCCycleTime (defined in Wintermute::BaseGame)Wintermute::BaseGame
_surfaceStorage (defined in Wintermute::BaseGame)Wintermute::BaseGame
_systemFont (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_textEncoding (defined in Wintermute::BaseGame)Wintermute::BaseGame
_textRTL (defined in Wintermute::BaseGame)Wintermute::BaseGame
_theoraPlayer (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_touchInterface (defined in Wintermute::BaseGame)Wintermute::BaseGame
_transMgr (defined in Wintermute::BaseGame)Wintermute::BaseGame
_useD3D (defined in Wintermute::BaseGame)Wintermute::BaseGame
_videoFont (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_videoPlayer (defined in Wintermute::BaseGame)Wintermute::BaseGameprotected
_viewportSP (defined in Wintermute::BaseGame)Wintermute::BaseGame
_zoomable (defined in Wintermute::BaseObject)Wintermute::BaseObject
addMem(int32 bytes) (defined in Wintermute::BaseGame)Wintermute::BaseGame
addScript(const char *filename) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
afterMove() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
applyEvent(const char *eventName, bool unbreakable=false) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
autoSaveOnExit() (defined in Wintermute::BaseGame)Wintermute::BaseGame
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseGame(const Common::String &targetName) (defined in Wintermute::BaseGame)Wintermute::BaseGame
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseObject(BaseGame *inGame) (defined in Wintermute::BaseObject)Wintermute::BaseObject
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
BaseScriptHolder(BaseGame *inGame) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
canHandleEvent(const char *eventName) const (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
canHandleMethod(const char *eventMethod) const override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
cleanup() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
DEBUG_DumpClassRegistry() (defined in Wintermute::BaseGame)Wintermute::BaseGame
debuggerToString() const (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
deleteSaveThumbnail() (defined in Wintermute::BaseGame)Wintermute::BaseGame
display() (defined in Wintermute::BaseObject)Wintermute::BaseObjectinlinevirtual
displayContent(bool update=true, bool displayAll=false) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
displayContentSimple() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
displayDebugInfo() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
displayQuickMsg() (defined in Wintermute::BaseGame)Wintermute::BaseGame
displayWindows(bool inGame=false) (defined in Wintermute::BaseGame)Wintermute::BaseGame
drawCursor(BaseSprite *Cursor) (defined in Wintermute::BaseGame)Wintermute::BaseGame
expandStringByStringTable(char **str) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
expandStringByStringTable(Common::String &str) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
focusWindow(UIWindow *window) (defined in Wintermute::BaseGame)Wintermute::BaseGame
freeze(bool includingMusic=true) (defined in Wintermute::BaseGame)Wintermute::BaseGame
getBilinearFiltering() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getCaption(int caseVal=1) (defined in Wintermute::BaseObject)Wintermute::BaseObject
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getCurrentViewportOffset(int *offsetX=nullptr, int *offsetY=nullptr) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
getCurrentViewportRect(Rect32 *rect, bool *custom=nullptr) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getExtendedFlag(const char *flagName) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
getFilename() (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolderinline
getGameTargetName() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getHeight() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
getIsLoading() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getKeyFromStringTable(const char *str) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
getLayerSize(int *LayerWidth, int *LayerHeight, Rect32 *viewport, bool *customViewport) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
getLiveTimer() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getMainObject() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getMousePos(Point32 *Pos) (defined in Wintermute::BaseGame)Wintermute::BaseGame
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getOffset(int *offsetX, int *offsetY) const (defined in Wintermute::BaseGame)Wintermute::BaseGame
getSaveThumbHeight() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getSaveThumbWidth() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getSequence() (defined in Wintermute::BaseGame)Wintermute::BaseGame
getSuspendedRendering() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getSystemFont() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getTimer() const (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
getVideoFont() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
handleCustomActionEnd(BaseGameCustomAction action) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
handleCustomActionStart(BaseGameCustomAction action) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
handleKeypress(Common::Event *event, bool printable=false) override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
handleKeyRelease(Common::Event *event) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
handleMouse(TMouseEvent event, TMouseButton button) (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
handleMouseWheel(int32 delta) override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
initConfManSettings() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initialize1() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initialize2() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initialize3() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initInput() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initLoop() (defined in Wintermute::BaseGame)Wintermute::BaseGame
initRenderer() (defined in Wintermute::BaseGame)Wintermute::BaseGame
invalidateValues(void *value, void *data) (defined in Wintermute::BaseGame)Wintermute::BaseGamestatic
invokeMethodThread(const char *methodName) override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
isLeftDoubleClick() (defined in Wintermute::BaseGame)Wintermute::BaseGame
isReady() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
isRightDoubleClick() (defined in Wintermute::BaseGame)Wintermute::BaseGame
listen(BaseScriptHolder *param1, uint32 param2) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
loadBuffer(char *buffer, bool complete=true) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
loadFile(const char *filename) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
loadGame(uint32 slot) (defined in Wintermute::BaseGame)Wintermute::BaseGame
loadGame(const char *filename) (defined in Wintermute::BaseGame)Wintermute::BaseGame
loadGameSettingsFile() (defined in Wintermute::BaseGame)Wintermute::BaseGame
loadSettings(const char *filename) (defined in Wintermute::BaseGame)Wintermute::BaseGame
LOG(bool res, const char *fmt,...) (defined in Wintermute::BaseGame)Wintermute::BaseGame
makeFreezable(bool freezable) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
miniUpdate() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onActivate(bool activate, bool refreshMouse) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseLeftDblClick() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseLeftDown() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseLeftUp() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseMiddleDown() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseMiddleUp() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseRightDblClick() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseRightDown() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onMouseRightUp() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onPaint() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onScriptShutdown(ScScript *script) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
onWindowClose() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
parseProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
pauseSFX() (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
playSFX(const char *filename, bool looping=false, bool playNow=true, const char *eventName=nullptr, uint32 loopStart=0) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
pluginEvents() (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
popViewport() (defined in Wintermute::BaseGame)Wintermute::BaseGame
pushViewport(BaseViewport *Viewport) (defined in Wintermute::BaseGame)Wintermute::BaseGame
quickMessage(const char *text) (defined in Wintermute::BaseGame)Wintermute::BaseGame
quickMessageForm(char *fmt,...) (defined in Wintermute::BaseGame)Wintermute::BaseGame
registerObject(BaseObject *object) (defined in Wintermute::BaseGame)Wintermute::BaseGame
removeScript(ScScript *script) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
renderShadowGeometry() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
resetContent() (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
resetMousePos() (defined in Wintermute::BaseGame)Wintermute::BaseGame
resetSoundPan() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
resumeSFX() (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
saveGame(int32 slot, const char *desc, bool quickSave=false) (defined in Wintermute::BaseGame)Wintermute::BaseGame
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scDebuggerDesc(char *buf, int bufSize) override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
scGetProperty(const Common::String &name) override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
scSetBool(bool val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetFloat(double val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetInt(int val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
scSetString(const char *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToBool() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToFloat() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToInt() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToMemBuffer() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToString() override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
sendEvent(const char *eventName) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHoldervirtual
setActiveCursor(const char *filename) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setActiveObject(BaseObject *Obj) (defined in Wintermute::BaseGame)Wintermute::BaseGame
setCaption(const char *caption, int caseVal=1) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setCursor(const char *filename) (defined in Wintermute::BaseObject)Wintermute::BaseObject
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setFilename(const char *filename) (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder
setGameTargetName(const Common::String &targetName) (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
setInteractive(bool state) (defined in Wintermute::BaseGame)Wintermute::BaseGame
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
setOffset(int32 offsetX, int32 offsetY) (defined in Wintermute::BaseGame)Wintermute::BaseGame
setSFXTime(uint32 time) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setSFXVolume(int volume) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setShowFPS(bool enabled) (defined in Wintermute::BaseGame)Wintermute::BaseGameinline
setSoundEvent(const char *eventName) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
setWaitCursor(const char *filename) (defined in Wintermute::BaseGame)Wintermute::BaseGame
showCursor() override (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
stopSFX(bool deleteSound=true) (defined in Wintermute::BaseObject)Wintermute::BaseObjectprotected
stopVideo() (defined in Wintermute::BaseGame)Wintermute::BaseGame
storeSaveThumbnail() (defined in Wintermute::BaseGame)Wintermute::BaseGame
unfreeze() (defined in Wintermute::BaseGame)Wintermute::BaseGame
unregisterObject(BaseObject *object) (defined in Wintermute::BaseGame)Wintermute::BaseGame
update() (defined in Wintermute::BaseObject)Wintermute::BaseObjectinlinevirtual
updateOneSound(BaseSound *sound) (defined in Wintermute::BaseObject)Wintermute::BaseObject
updateSounds() (defined in Wintermute::BaseObject)Wintermute::BaseObjectvirtual
validObject(BaseObject *object) (defined in Wintermute::BaseGame)Wintermute::BaseGame
windowLoadHook(UIWindow *win, char **buf, char **params) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) (defined in Wintermute::BaseGame)Wintermute::BaseGamevirtual
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseGame() override (defined in Wintermute::BaseGame)Wintermute::BaseGame
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseObject() override (defined in Wintermute::BaseObject)Wintermute::BaseObject
~BaseScriptable() override (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
~BaseScriptHolder() override (defined in Wintermute::BaseScriptHolder)Wintermute::BaseScriptHolder