_activeCursor (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_activeObject (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_alphaColor (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_autorunDisabled (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_autoSaveOnExit (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_autoSaveSlot (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_autoSoundPanning (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_blendMode (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_cachedThumbnail (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_caption (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_capturedObject (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_compatKillMethodThreads (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_constrainedMemory (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_currentTime (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_cursor (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_cursorHidden (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_debugDebugMode (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_deltaTime (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_directoryClass (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_editorAlwaysRegister (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_editorForceScripts (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_editorMode (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_editorOnly (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorSelected (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_fader (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_focusedWindow (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_fontStorage (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_forceNonStreamedSounds (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_freezable (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
_freezeLevel (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_iD (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_interactive (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_is3D (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_lastCursor (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_lastMiniUpdate (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_loadingIcon (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_loadingIconPersistent (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_loadingIconX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_loadingIconY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_loadInProgress (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_mathClass (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_miniUpdateEnabled (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_mouseLeftDown (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_mouseLockRect (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_mousePos (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_movable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
_nonIntMouseEvents (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_offsetPercentX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_offsetPercentY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_offsetX (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_offsetY (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_origInteractive (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_origState (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_pluginEvents (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_posX (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_posY (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_quitting (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_ready (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_rect (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_rectSet (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_refCount (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
_registrable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_relativeRotate (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_relativeScale (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_renderer (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_rotatable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_rotate (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_rotateValid (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_saveState (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_scale (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_scaleX (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_scaleY (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_scEngine (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_scheduledLoadSlot (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_scProp (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
_scripts (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
_scValue (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
_sequence (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_sFX (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_sFXParam1 (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_sFXParam2 (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_sFXParam3 (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_sFXParam4 (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_sFXStart (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_sFXType (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_sFXVolume (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_shadowable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_sharedCursors (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
_shuttingDown (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_smartCache (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_soundEvent (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
_soundMgr (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_state (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_subtitles (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_subtitlesSpeed (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_suppressScriptErrors (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_surfaceGCCycleTime (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_surfaceStorage (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_systemFont (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_textEncoding (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_textRTL (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_theoraPlayer (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_touchInterface (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_transMgr (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_useD3D (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_videoFont (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_videoPlayer (defined in Wintermute::BaseGame) | Wintermute::BaseGame | protected |
_viewportSP (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
_zoomable (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
addMem(int32 bytes) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
addScript(const char *filename) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
afterMove() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
applyEvent(const char *eventName, bool unbreakable=false) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
autoSaveOnExit() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseGame(const Common::String &targetName) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseObject(BaseGame *inGame) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
BaseScriptHolder(BaseGame *inGame) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
canHandleEvent(const char *eventName) const (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
canHandleMethod(const char *eventMethod) const override (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
cleanup() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
DEBUG_DumpClassRegistry() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
debuggerToString() const (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
deleteSaveThumbnail() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
display() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | inlinevirtual |
displayContent(bool update=true, bool displayAll=false) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
displayContentSimple() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
displayDebugInfo() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
displayQuickMsg() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
displayWindows(bool inGame=false) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
drawCursor(BaseSprite *Cursor) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
expandStringByStringTable(char **str) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
expandStringByStringTable(Common::String &str) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
focusWindow(UIWindow *window) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
freeze(bool includingMusic=true) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
getBilinearFiltering() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getCaption(int caseVal=1) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getCurrentViewportOffset(int *offsetX=nullptr, int *offsetY=nullptr) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
getCurrentViewportRect(Rect32 *rect, bool *custom=nullptr) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getExtendedFlag(const char *flagName) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
getFilename() (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | inline |
getGameTargetName() const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getHeight() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
getIsLoading() const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getKeyFromStringTable(const char *str) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
getLayerSize(int *LayerWidth, int *LayerHeight, Rect32 *viewport, bool *customViewport) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
getLiveTimer() const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getMainObject() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getMousePos(Point32 *Pos) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
getName() const (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | inline |
getOffset(int *offsetX, int *offsetY) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
getSaveThumbHeight() const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getSaveThumbWidth() const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getSequence() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
getSuspendedRendering() const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getSystemFont() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getTimer() const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
getVideoFont() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
handleCustomActionEnd(BaseGameCustomAction action) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
handleCustomActionStart(BaseGameCustomAction action) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
handleKeypress(Common::Event *event, bool printable=false) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
handleKeyRelease(Common::Event *event) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
handleMouse(TMouseEvent event, TMouseButton button) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
handleMouseWheel(int32 delta) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
initConfManSettings() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
initialize1() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
initialize2() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
initialize3() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
initInput() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
initLoop() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
initRenderer() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
invalidateValues(void *value, void *data) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | static |
invokeMethodThread(const char *methodName) override (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
isLeftDoubleClick() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
isReady() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
isRightDoubleClick() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
listen(BaseScriptHolder *param1, uint32 param2) override (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
loadBuffer(char *buffer, bool complete=true) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
loadFile(const char *filename) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
loadGame(uint32 slot) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
loadGame(const char *filename) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
loadGameSettingsFile() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
loadSettings(const char *filename) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
LOG(bool res, const char *fmt,...) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
makeFreezable(bool freezable) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
miniUpdate() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onActivate(bool activate, bool refreshMouse) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onMouseLeftDblClick() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onMouseLeftDown() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onMouseLeftUp() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onMouseMiddleDown() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onMouseMiddleUp() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onMouseRightDblClick() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onMouseRightDown() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onMouseRightUp() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onPaint() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onScriptShutdown(ScScript *script) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
onWindowClose() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
parseProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
pauseSFX() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
playSFX(const char *filename, bool looping=false, bool playNow=true, const char *eventName=nullptr, uint32 loopStart=0) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
pluginEvents() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
popViewport() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
pushViewport(BaseViewport *Viewport) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
quickMessage(const char *text) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
quickMessageForm(char *fmt,...) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
registerObject(BaseObject *object) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
removeScript(ScScript *script) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
renderShadowGeometry() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
resetContent() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
resetMousePos() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
resetSoundPan() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
resumeSFX() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
saveAsText(BaseDynamicBuffer *buffer, int indent) override (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
saveGame(int32 slot, const char *desc, bool quickSave=false) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scDebuggerDesc(char *buf, int bufSize) override (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
scGetProperty(const Common::String &name) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
scSetBool(bool val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scSetFloat(double val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scSetInt(int val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scSetProperty(const char *name, ScValue *value) override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
scSetString(const char *val) (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToBool() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToFloat() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToInt() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToMemBuffer() (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | virtual |
scToString() override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
sendEvent(const char *eventName) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | virtual |
setActiveCursor(const char *filename) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
setActiveObject(BaseObject *Obj) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
setCaption(const char *caption, int caseVal=1) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
setCursor(const char *filename) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setFilename(const char *filename) (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |
setGameTargetName(const Common::String &targetName) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
setInteractive(bool state) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
setOffset(int32 offsetX, int32 offsetY) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
setSFXTime(uint32 time) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
setSFXVolume(int volume) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
setShowFPS(bool enabled) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | inline |
setSoundEvent(const char *eventName) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
setWaitCursor(const char *filename) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
showCursor() override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
stopSFX(bool deleteSound=true) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | protected |
stopVideo() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
storeSaveThumbnail() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
unfreeze() (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
unregisterObject(BaseObject *object) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
update() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | inlinevirtual |
updateOneSound(BaseSound *sound) (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
updateSounds() (defined in Wintermute::BaseObject) | Wintermute::BaseObject | virtual |
validObject(BaseObject *object) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
windowLoadHook(UIWindow *win, char **buf, char **params) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) (defined in Wintermute::BaseGame) | Wintermute::BaseGame | virtual |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseGame() override (defined in Wintermute::BaseGame) | Wintermute::BaseGame | |
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
~BaseObject() override (defined in Wintermute::BaseObject) | Wintermute::BaseObject | |
~BaseScriptable() override (defined in Wintermute::BaseScriptable) | Wintermute::BaseScriptable | |
~BaseScriptHolder() override (defined in Wintermute::BaseScriptHolder) | Wintermute::BaseScriptHolder | |