ScummVM API documentation
room.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MUTATIONOFJB_ROOM_H
23#define MUTATIONOFJB_ROOM_H
24
25#include "common/scummsys.h"
26#include "common/array.h"
27#include "graphics/surface.h"
28#include "graphics/managed_surface.h"
29
30namespace Graphics {
31class Screen;
32}
33
34namespace MutationOfJB {
35
36class EncryptedFile;
37class Game;
38struct Static;
39
40class Room {
41public:
42 friend class RoomAnimationDecoderCallback;
43 friend class GuiAnimationDecoderCallback;
44
45 Room(Game *game, Graphics::Screen *screen);
46 bool load(uint8 roomNumber, bool roomB);
47 void drawObjectAnimation(uint8 objectId, int animOffset);
48
56 void drawObject(uint8 objectId, uint8 overrideFrame = 0);
57 void drawBitmap(uint8 bitmapId);
58
65 void drawStatic(Static *stat);
66 void drawFrames(int fromFrame, int toFrame, const Common::Rect &area = Common::Rect(), uint8 threshold = 0xFF);
67 void initialDraw();
68 void redraw(bool useBackgroundBuffer = true);
69private:
70 Game *_game;
71 Graphics::Screen *_screen;
72 Graphics::ManagedSurface _background;
74 Common::Array<int> _objectsStart;
75};
76
77}
78
79#endif
Definition: managed_surface.h:51
Definition: screen.h:47
Definition: game.h:50
Definition: room.h:40
void drawStatic(Static *stat)
void drawObject(uint8 objectId, uint8 overrideFrame=0)
Definition: formatinfo.h:28
Definition: rect.h:536
Definition: gamedata.h:213
Definition: atari-screen.h:58