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| Room (Game *game, Graphics::Screen *screen) |
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bool | load (uint8 roomNumber, bool roomB) |
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void | drawObjectAnimation (uint8 objectId, int animOffset) |
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| void | drawObject (uint8 objectId, uint8 overrideFrame=0) |
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void | drawBitmap (uint8 bitmapId) |
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| void | drawStatic (Static *stat) |
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void | drawFrames (int fromFrame, int toFrame, const Common::Rect &area=Common::Rect(), uint8 threshold=0xFF) |
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void | initialDraw () |
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void | redraw (bool useBackgroundBuffer=true) |
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◆ drawObject()
| void MutationOfJB::Room::drawObject |
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uint8 |
objectId, |
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uint8 |
overrideFrame = 0 |
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Draws an object. By default, object's current frame is used, but that can be overridden.
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| objectId | ID of object to draw. |
| overrideFrame | Optional frame override. |
◆ drawStatic()
| void MutationOfJB::Room::drawStatic |
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Static * |
stat | ) |
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Draws a static. Only statics that allow implicit pickup are drawable.
- Parameters
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The documentation for this class was generated from the following file: