ScummVM API documentation
MultiImageEntity.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MULTI_IMAGE_ENTITY_H
29#define HPL_MULTI_IMAGE_ENTITY_H
30
31#include "hpl1/engine/scene/ImageEntity.h"
32#include "common/stablemap.h"
33
34namespace hpl {
35
36class cScene;
37class cNode2D;
38
40public:
41 tFlag mlId;
42 int mlActiveEntity;
43 tImageEntityVec mvEntity;
44
45 unsigned int mlPrio;
46 unsigned int mlNextAnimPrio;
47 tString msNextAnim;
48 bool mbSyncFrame;
49};
50
52typedef tMultiImagePartMap::iterator tMultiImagePartMapIt;
53
55public:
56 cMultiImageEntity(class cScene *apScene, cNode2D *apNode);
58
59 bool Add(tString asName, tString asFile, cVector3f avLocalPos, tFlag alPartId);
60 bool Add(tString asName, cImageEntity *apEntity, cVector3f avLocalPos, tFlag alPartId);
61
62 void SetFlipH(bool abX);
63
64 void SetAlpha(float afX);
65 void Flash(float afX);
66
67 void SetActive(bool abX);
68 bool GetActive() { return mbActive; }
69
70 bool PlayAnim(const tString &asName, tFlag alParts, unsigned int alPrio, bool abLoop = true, bool abSyncFrame = false);
71 void UpdateAnim();
72
73 void SetAnimPaused(bool abX);
74 bool GetAnimPaused() { return mbAnimPaused; }
75
76 cImageEntity *GetEntity(int alPartId);
77
78private:
79 bool mbActive;
80 float mfAlpha;
81 bool mbAnimPaused;
82
83 cScene *mpScene;
84 cNode2D *mpNode;
85
86 tMultiImagePartMap m_mapEntityParts;
87
88 bool mbFlipH;
89};
90
91} // namespace hpl
92
93#endif // HPL_MULTI_IMAGE_ENTITY_H
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
Definition: str.h:59
Definition: ImageEntity.h:44
Definition: MultiImageEntity.h:54
Definition: MultiImageEntity.h:39
Definition: Node2D.h:37
Definition: Scene.h:61