28 #ifndef HPL_MULTI_IMAGE_ENTITY_H 29 #define HPL_MULTI_IMAGE_ENTITY_H 31 #include "hpl1/engine/scene/ImageEntity.h" 32 #include "common/stablemap.h" 46 unsigned int mlNextAnimPrio;
62 void SetFlipH(
bool abX);
64 void SetAlpha(
float afX);
65 void Flash(
float afX);
67 void SetActive(
bool abX);
68 bool GetActive() {
return mbActive; }
70 bool PlayAnim(
const tString &asName, tFlag alParts,
unsigned int alPrio,
bool abLoop =
true,
bool abSyncFrame =
false);
73 void SetAnimPaused(
bool abX);
74 bool GetAnimPaused() {
return mbAnimPaused; }
86 tMultiImagePartMap m_mapEntityParts;
93 #endif // HPL_MULTI_IMAGE_ENTITY_H
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
Definition: MultiImageEntity.h:54
Definition: MultiImageEntity.h:39
Definition: ImageEntity.h:44