ScummVM API documentation
sprites.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef KYRA_SPRITES_H
23#define KYRA_SPRITES_H
24
25#include "kyra/engine/kyra_lok.h"
26#include "common/random.h"
27
28namespace Kyra {
29
30#define MAX_NUM_ANIMS 11
31
32struct Sprite {
33 uint16 x;
34 uint16 y;
35 uint16 width;
36 uint16 height;
37};
38
39struct Anim {
40 uint8 *script;
41 uint8 *curPos;
42 uint16 length;
43 int16 x;
44 int16 y;
45 bool flipX;
46 int8 sprite;
47 uint8 *loopStart;
48 uint16 loopsLeft;
49 uint32 nextRun;
50 uint32 lastRefresh;
51 bool play;
52 uint16 width;
53 uint16 height;
54 uint16 width2;
55 uint16 height2;
56 uint16 unk1;
57 uint16 drawY;
58 uint16 unk2;
59 uint8 *background;
60 bool disable;
61};
62
63class KyraEngine_LoK;
64
65class Sprites {
66public:
67 Sprites(KyraEngine_LoK *vm, OSystem *system);
68 ~Sprites();
69
70 void updateSceneAnims();
71 void setupSceneAnims();
72 void loadDat(const char *filename, SceneExits &exits);
73 void loadSceneShapes();
74
75 Anim _anims[MAX_NUM_ANIMS];
76 uint8 *_sceneShapes[50];
77
78 void refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag);
79
80 int getDrawLayer(int y);
81
82 int _sceneAnimatorBeaconFlag;
83protected:
84 void freeSceneShapes();
85
86 KyraEngine_LoK *_vm;
87 Resource *_res;
88 OSystem *_system;
89 Screen *_screen;
90 uint8 *_dat;
92 uint8 *_spriteDefStart;
93 uint8 _drawLayerTable[8];
94};
95
96} // End of namespace Kyra
97
98#endif
Definition: random.h:44
Definition: kyra_lok.h:97
Definition: resource.h:48
Definition: screen.h:587
Definition: sprites.h:65
Definition: system.h:166
Definition: detection.h:27
Definition: sprites.h:39
Definition: kyra_lok.h:73
Definition: sprites.h:32