ScummVM API documentation
GameLink.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of Penumbra Overture.
26  */
27 
28 #ifndef GAME_GAME_LINK_H
29 #define GAME_GAME_LINK_H
30 
31 #include "hpl1/engine/engine.h"
32 #include "hpl1/penumbra-overture/GameEntity.h"
33 
34 using namespace hpl;
35 
36 //-----------------------------------------
37 
39  kSerializableClassInit(cGameLink_SaveData);
40 
41 public:
42  cVector3f mvSize;
43 
44  tString msMapFile;
45  tString msMapPos;
46  tString msStartSound;
47  tString msStopSound;
48  float mfFadeOutTime;
49  float mfFadeInTime;
50  tString msLoadTextCat;
51  tString msLoadTextEntry;
52 
53  iGameEntity *CreateEntity();
54 };
55 
56 //------------------------------------------
57 
58 class cGameLink : public iGameEntity {
59  typedef iGameEntity super;
60  friend class cAreaLoader_GameLink;
61 
62 public:
63  cGameLink(cInit *apInit, const tString &asName);
64  ~cGameLink(void);
65 
66  void OnPlayerPick();
67  void OnPlayerInteract();
68 
69  tString msMapFile;
70  tString msMapPos;
71  tString msStartSound;
72  tString msStopSound;
73  float mfFadeOutTime;
74  float mfFadeInTime;
75  tString msLoadTextCat;
76  tString msLoadTextEntry;
77 
78  // SaveObject implementation
79  iGameEntity_SaveData *CreateSaveData();
80  void SaveToSaveData(iGameEntity_SaveData *apSaveData);
81  void LoadFromSaveData(iGameEntity_SaveData *apSaveData);
82 };
83 
84 //--------------------------------------
85 
87 
88 public:
89  cAreaLoader_GameLink(const tString &asName, cInit *apInit);
91 
92  iEntity3D *Load(const tString &asName, const cVector3f &avSize, const cMatrixf &a_mtxTransform, cWorld3D *apWorld);
93 
94 private:
95  cInit *mpInit;
96 };
97 
98 #endif // GAME_GAME_LINK_H
Definition: AI.h:36
Definition: str.h:59
Definition: GameEntity.h:76
Definition: World3D.h:179
Definition: Entity3D.h:81
Definition: Resources.h:133
Definition: GameEntity.h:126
Definition: Init.h:70