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| cGameLink (cInit *apInit, const tString &asName) |
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void | OnPlayerPick () |
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void | OnPlayerInteract () |
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iGameEntity_SaveData * | CreateSaveData () |
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void | SaveToSaveData (iGameEntity_SaveData *apSaveData) |
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void | LoadFromSaveData (iGameEntity_SaveData *apSaveData) |
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| iGameEntity (cInit *apInit, const tString &asName) |
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const tString & | GetName () |
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bool | IsActive () |
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void | SetActive (bool abX) |
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virtual void | OnSetActive (bool abX) |
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virtual bool | IsSaved () |
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virtual void | OnWorldLoad () |
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virtual void | OnPostLoadScripts () |
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virtual void | OnWorldExit () |
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virtual void | Update (float afTimeStep) |
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virtual void | OnDraw () |
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virtual void | OnPostSceneDraw () |
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void | OnUpdate (float afTimeStep) |
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eGameEntityType | GetType () |
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const tString & | GetSubType () |
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void | SetDescription (const tWString &asDesc) |
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const tWString & | GetDescription () |
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void | SetShowDescritionOnce (bool abX) |
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bool | GetShowDescritionOnce () |
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bool | GetHasBeenExamined () |
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void | SetGameName (const tWString &asName) |
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const tWString & | GetGameName () |
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iPhysicsBody * | GetBody (int alNum) |
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int | GetBodyNum () |
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void | SetBodies (Common::Array< iPhysicsBody *> &avBodies) |
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iPhysicsJoint * | GetJoint (int alNum) |
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int | GetJointNum () |
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void | SetJoints (Common::Array< iPhysicsJoint *> &avJoints) |
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int | GetLightNum () |
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iLight3D * | GetLight (int alX) |
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void | SetLights (Common::Array< iLight3D *> &avLights) |
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void | SetParticleSystems (Common::Array< cParticleSystem3D *> &avParticleSystems) |
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void | SetBillboards (Common::Array< cBillboard *> &avBillboards) |
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void | SetBeams (Common::Array< cBeam *> &avBeams) |
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void | SetSoundEntities (Common::Array< cSoundEntity *> &avSoundEntities) |
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void | DestroyLight (iLight3D *apLight) |
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void | DestroyParticleSystem (cParticleSystem3D *apPS) |
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void | DestroyBillboard (cBillboard *apBillboard) |
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void | SetSoundEntity (cSoundEntity *apSound) |
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cMeshEntity * | GetMeshEntity () |
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void | SetMeshEntity (cMeshEntity *apEnity) |
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void | PlayerPick () |
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void | PlayerInteract () |
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void | PlayerExamine () |
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virtual void | OnPlayerExamine () |
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virtual bool | OnUseItem (cInventoryItem *apItem) |
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virtual void | BreakAction () |
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virtual void | OnDamage (float afDamage) |
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virtual void | OnDeath (float afDamage) |
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virtual void | OnPlayerGravityCollide (iCharacterBody *apCharBody, cCollideData *apCollideData) |
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bool | GetHasInteraction () |
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float | GetMaxExamineDist () |
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void | SetMaxExamineDist (float afX) |
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float | GetMaxInteractDist () |
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void | SetMaxInteractDist (float afX) |
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virtual eCrossHairState | GetPickCrossHairState (iPhysicsBody *apBody) |
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virtual float | GetPickedDistance () |
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void | AddCollideScript (eGameCollideScriptType aType, const tString &asFunc, const tString &asEntity) |
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void | RemoveCollideScript (eGameCollideScriptType aType, const tString &asFunc) |
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void | RemoveCollideScriptWithChildEntity (iGameEntity *apEntity) |
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void | AddScript (eGameEntityScriptType aType, const tString &asFunc) |
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void | RemoveScript (eGameEntityScriptType aType) |
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void | CreateVar (const tString &asName, int alVal) |
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void | SetVar (const tString &asName, int alVal) |
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void | AddVar (const tString &asName, int alVal) |
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int | GetVar (const tString &asName) |
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void | Damage (float afDamage, int alStrength) |
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float | GetHealth () |
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void | SetHealth (float afHealth) |
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void | SetToughness (int alX) |
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int | GetToughness () |
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bool | GetDestroyMe () |
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bool | GetBreakMe () |
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void | Break () |
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void | SetCharBody (iCharacterBody *apCharBody) |
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iCharacterBody * | SetCharBody () |
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void | SetUpTransMaterials () |
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void | SetTransActive (bool abX) |
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void | SetPauseControllers (bool abX) |
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bool | GetPauseControllers () |
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void | SetPauseGravity (bool abX) |
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bool | GetPauseGravity () |
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const cMatrixf & | GetOnLoadTransform () |
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void | SetOnLoadTransform (const cMatrixf &a_mtxPose) |
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void | SetLastImpulse (const cVector3f &avVec) |
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const tString & | GetFileName () |
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cGameEntityScript * | GetCallbackScript (eGameEntityScriptType aType) |
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void | SetSaveData (iGameEntity_SaveData *apData) |
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iGameEntity_SaveData * | GetSaveData () |
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virtual void | SetupSaveData (iGameEntity_SaveData *apSaveData) |
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