ScummVM API documentation
cge2_main.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on original Sfinx source code
24  * Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
25  */
26 
27 #ifndef CGE2_MAIN_H
28 #define CGE2_MAIN_H
29 
30 #include "cge2/events.h"
31 
32 namespace CGE2 {
33 
34 #define kShowScummVMVersion 15
35 
36 class System : public Sprite {
37 public:
38  int _blinkCounter;
39  Sprite *_blinkSprite;
40 
41  System(CGE2Engine *vm);
42 
43  void touch(uint16 mask, V2D pos, Common::KeyCode keyCode) override;
44  void tick() override;
45 private:
46  CGE2Engine *_vm;
47 };
48 
49 } // End of namespace CGE2
50 
51 #endif // CGE2_MAIN_H
Definition: cge2.h:140
Definition: vga13h.h:152
Definition: vga13h.h:94
Definition: cge2_main.h:36
Definition: bitmap.h:33