ScummVM API documentation
cge2_main.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on original Sfinx source code
24 * Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
25 */
26
27#ifndef CGE2_MAIN_H
28#define CGE2_MAIN_H
29
30#include "cge2/events.h"
31
32namespace CGE2 {
33
34#define kShowScummVMVersion 15
35
36class System : public Sprite {
37public:
38 int _blinkCounter;
39 Sprite *_blinkSprite;
40
41 System(CGE2Engine *vm);
42
43 void touch(uint16 mask, V2D pos) override;
44 void tick() override;
45private:
46 CGE2Engine *_vm;
47};
48
49} // End of namespace CGE2
50
51#endif // CGE2_MAIN_H
Definition: cge2.h:149
Definition: vga13h.h:152
Definition: cge2_main.h:36
Definition: vga13h.h:94