22 #ifndef ULTIMA8_GAMES_CRUGAME_H 23 #define ULTIMA8_GAMES_CRUGAME_H 25 #include "ultima/ultima8/games/game.h" 47 ProcId playIntroMovie(
bool fade)
override;
48 ProcId playIntroMovie2(
bool fade);
49 ProcId playEndgameMovie(
bool fade)
override;
50 void playCredits()
override;
51 void playQuotes()
override { };
52 void playDemoScreen()
override;
57 void setSkipIntroMovie() {
58 _skipIntroMovie =
true;
void writeSaveInfo(Common::WriteStream *ws) override
write game-specific savegame info (avatar stats, equipment, ...)
Definition: detection.h:27
Definition: cru_game.h:30
bool startGame() override
initialize new game
bool startInitialUsecode(int saveSlot=-1) override
start initial usecode
ProcId playCreditsNoMenu()
bool loadFiles() override
load/init game's data files