ScummVM API documentation
Ultima::Ultima8::CruGame Class Reference
Inheritance diagram for Ultima::Ultima8::CruGame:
Ultima::Ultima8::Game

Public Member Functions

bool loadFiles () override
 load/init game's data files
 
bool startGame () override
 initialize new game
 
bool startInitialUsecode (int saveSlot=-1) override
 start initial usecode
 
void writeSaveInfo (Common::WriteStream *ws) override
 write game-specific savegame info (avatar stats, equipment, ...)
 
ProcId playIntroMovie (bool fade) override
 
ProcId playIntroMovie2 (bool fade)
 
ProcId playEndgameMovie (bool fade) override
 
void playCredits () override
 
void playQuotes () override
 
void playDemoScreen () override
 
ProcId playCreditsNoMenu ()
 
void setSkipIntroMovie ()
 
- Public Member Functions inherited from Ultima::Ultima8::Game
 INTRINSIC (I_playEndgame)
 
 INTRINSIC (I_playCredits)
 
 INTRINSIC (I_playDemoScreen)
 

Additional Inherited Members

- Static Public Member Functions inherited from Ultima::Ultima8::Game
static Gameget_instance ()
 
static GamecreateGame (const GameInfo *info)
 
- Static Protected Attributes inherited from Ultima::Ultima8::Game
static Game_game
 

Member Function Documentation

◆ playCreditsNoMenu()

ProcId Ultima::Ultima8::CruGame::playCreditsNoMenu ( )

Play credits but without showing a menu at the end - just finish.


The documentation for this class was generated from the following file: