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bool | loadFiles () override |
| load/init game's data files
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bool | startGame () override |
| initialize new game
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bool | startInitialUsecode (int saveSlot=-1) override |
| start initial usecode
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void | writeSaveInfo (Common::WriteStream *ws) override |
| write game-specific savegame info (avatar stats, equipment, ...)
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ProcId | playIntroMovie (bool fade) override |
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ProcId | playIntroMovie2 (bool fade) |
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ProcId | playEndgameMovie (bool fade) override |
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void | playCredits () override |
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void | playQuotes () override |
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void | playDemoScreen () override |
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ProcId | playCreditsNoMenu () |
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void | setSkipIntroMovie () |
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| INTRINSIC (I_playEndgame) |
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| INTRINSIC (I_playCredits) |
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| INTRINSIC (I_playDemoScreen) |
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◆ playCreditsNoMenu()
ProcId Ultima::Ultima8::CruGame::playCreditsNoMenu |
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Play credits but without showing a menu at the end - just finish.
The documentation for this class was generated from the following file: