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| Animator_LoK (KyraEngine_LoK *vm, OSystem *system) |
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| operator bool () const |
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void | init (int actors, int items, int sprites) |
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void | close () |
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AnimObject * | objects () |
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AnimObject * | actors () |
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AnimObject * | items () |
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AnimObject * | sprites () |
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void | initAnimStateList () |
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void | preserveAllBackgrounds () |
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void | flagAllObjectsForBkgdChange () |
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void | flagAllObjectsForRefresh () |
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void | restoreAllObjectBackgrounds () |
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void | preserveAnyChangedBackgrounds () |
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virtual void | prepDrawAllObjects () |
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void | copyChangedObjectsForward (int refreshFlag, bool refreshScreen=true) |
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void | updateAllObjectShapes (bool refreshScreen=true) |
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void | animRemoveGameItem (int index) |
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void | animAddGameItem (int index, uint16 sceneId) |
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void | animAddNPC (int character) |
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void | animRefreshNPC (int character) |
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void | clearQueue () |
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void | addObjectToQueue (AnimObject *object) |
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void | refreshObject (AnimObject *object) |
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void | makeBrandonFaceMouse () |
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void | setBrandonAnimSeqSize (int width, int height) |
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void | resetBrandonAnimSeqSize () |
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void | setCharacterDefaultFrame (int character) |
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void | setCharactersHeight () |
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int16 | fetchAnimWidth (const uint8 *shape, int16 mult) |
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int16 | fetchAnimHeight (const uint8 *shape, int16 mult) |
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int | _noDrawShapesFlag |
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uint16 | _brandonDrawFrame |
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int | _brandonScaleX |
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int | _brandonScaleY |
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The documentation for this class was generated from the following file: