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| DragonGlobals (Clock &clock) |
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int16 | getArcadeState () const |
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void | setArcadeState (int16 state) |
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| Globals (Clock &clock) |
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int16 | getGlobal (uint16 num) |
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int16 | setGlobal (uint16 num, int16 val) |
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Common::Array< Global * > & | getAllGlobals () |
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int16 | getGameMinsToAddOnLClick () const |
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int16 | getGameMinsToAddOnStartDrag () const |
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int16 | getGameMinsToAddOnRClick () const |
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int16 | getGameMinsToAddOnDragFinished () const |
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int16 | getGameMinsToAddOnObjInteraction () const |
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int16 | getGameIsInteractiveGlobal () |
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void | setLastSceneNum (int16 num) |
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int16 | _lastOpcode1SceneChageNum |
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int16 | _sceneOp12SceneNum |
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int16 | _currentSelectedItem |
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int16 | _gameMinsToAddOnLClick |
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int16 | _gameMinsToAddOnStartDrag |
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int16 | _gameMinsToAddOnRClick |
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int16 | _gameMinsToAddOnDragFinished |
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int16 | _gameMinsToAddOnObjInteraction |
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int16 | _gameIsInteractiveGlobal |
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int16 | _sceneOpcode15FromScene |
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int16 | _sceneOpcode15ToScene |
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Common::Array< Global * > | _globals |
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The documentation for this class was generated from the following file: