ScummVM API documentation
base_string_table.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_STRING_TABLE_H
29 #define WINTERMUTE_BASE_STRING_TABLE_H
30 
31 
32 #include "common/hashmap.h"
33 #include "engines/wintermute/base/base.h"
34 
35 namespace Wintermute {
36 
37 class BasePersistenceManager;
38 
39 class BaseStringTable : public BaseClass {
40 public:
41  bool loadFile(const char *filename, bool deleteAll = true);
42  void expand(char **str) const;
43  void expand(Common::String &str) const;
44  const char *expandStatic(const char *string) const;
45  bool addString(const char *key, const char *val, bool reportDuplicities = true);
46  BaseStringTable(BaseGame *inGame);
47  ~BaseStringTable() override;
48  char *getKey(const char *str) const;
49  bool persist(BasePersistenceManager *persistMgr) override;
50 private:
53  typedef Common::HashMap<Common::String, Common::String>::const_iterator StringsIter;
54 
55 };
56 
57 } // End of namespace Wintermute
58 
59 #endif
Definition: base_game.h:76
Definition: str.h:59
Definition: base_persistence_manager.h:56
Definition: base.h:43
Definition: base_string_table.h:39
Definition: achievements_tables.h:27