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bool | loadFile (const char *filename, bool deleteAll=true) |
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void | expand (char **str) const |
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void | expand (Common::String &str) const |
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const char * | expandStatic (const char *string) const |
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bool | addString (const char *key, const char *val, bool reportDuplicities=true) |
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| BaseStringTable (BaseGame *inGame) |
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char * | getKey (const char *str) const |
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bool | persist (BasePersistenceManager *persistMgr) override |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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The documentation for this class was generated from the following file: