ScummVM API documentation
Wintermute::BaseStringTable Class Reference
Inheritance diagram for Wintermute::BaseStringTable:
Wintermute::BaseClass

Public Member Functions

bool loadFile (const char *filename, bool deleteAll=true)
 
void expand (char **str) const
 
void expand (Common::String &str) const
 
const char * expandStatic (const char *string) const
 
bool addString (const char *key, const char *val, bool reportDuplicities=true)
 
 BaseStringTable (BaseGame *inGame)
 
char * getKey (const char *str) const
 
bool persist (BasePersistenceManager *persistMgr) override
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 

Additional Inherited Members

- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 
- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: