24 #define RUNCOMMAND_RESTART 1337 26 #include "common/random.h" 27 #include "common/serializer.h" 28 #include "common/rendermode.h" 29 #include "engines/engine.h" 30 #include "gui/debugger.h" 62 byte readKeyboardChar();
70 bool _prioritycommand_1;
71 bool _prioritycommand_2;
uint8 _screenPPB
Pixels per byte.
Definition: chamber.h:82
EngineFeature
Definition: engine.h:253
Definition: advancedDetector.h:163
uint8 _fontWidth
Font height.
Definition: chamber.h:85
uint16 _screenW
Screen Width.
Definition: chamber.h:77
RenderMode
Definition: rendermode.h:48
Definition: serializer.h:79
uint16 _line_offset2
Memory offset of blanks.
Definition: chamber.h:81
uint8 _fontHeight
Font height.
Definition: chamber.h:84
uint16 _line_offset
Memory offset of blanks.
Definition: chamber.h:80
uint16 _screenBPL
Bytes per line.
Definition: chamber.h:83
uint8 _screenBits
Bits per pixel.
Definition: chamber.h:79
uint16 _screenH
Screen Height.
Definition: chamber.h:78
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: chamber.h:57
Language
Definition: language.h:45
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: chamber.h:56