24 #define RUNCOMMAND_RESTART 1337 26 #include "common/random.h" 27 #include "common/serializer.h" 28 #include "common/rendermode.h" 29 #include "common/platform.h" 30 #include "engines/engine.h" 31 #include "chamber/renderer.h" 71 byte readKeyboardChar();
76 int getX(
int original_x);
77 int getY(
int original_y);
82 bool _prioritycommand_1;
83 bool _prioritycommand_2;
114 inline bool isEgaLikeRenderer() {
115 return g_vm->_videoMode == Common::kRenderEGA ||
116 g_vm->_videoMode == Common::kRenderAmiga;
uint8 _screenPPB
Pixels per byte.
Definition: chamber.h:95
EngineFeature
Definition: engine.h:282
Definition: advancedDetector.h:164
uint8 _fontWidth
Font height.
Definition: chamber.h:98
uint16 _screenW
Screen Width.
Definition: chamber.h:90
RenderMode
Definition: rendermode.h:48
Definition: renderer.h:29
Definition: serializer.h:80
uint16 _line_offset2
Memory offset of blanks.
Definition: chamber.h:94
uint8 _fontHeight
Font height.
Definition: chamber.h:97
uint16 _line_offset
Memory offset of blanks.
Definition: chamber.h:93
uint16 _screenBPL
Bytes per line.
Definition: chamber.h:96
uint8 _screenBits
Bits per pixel.
Definition: chamber.h:92
uint16 _screenH
Screen Height.
Definition: chamber.h:91
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: chamber.h:66
Language
Definition: language.h:45
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: chamber.h:65