24 #define RUNCOMMAND_RESTART 1337 26 #include "common/random.h" 27 #include "common/serializer.h" 28 #include "common/rendermode.h" 29 #include "engines/engine.h" 30 #include "gui/debugger.h" 70 byte readKeyboardChar();
78 bool _prioritycommand_1;
79 bool _prioritycommand_2;
uint8 _screenPPB
Pixels per byte.
Definition: chamber.h:90
EngineFeature
Definition: engine.h:260
Definition: advancedDetector.h:164
uint8 _fontWidth
Font height.
Definition: chamber.h:93
uint16 _screenW
Screen Width.
Definition: chamber.h:85
RenderMode
Definition: rendermode.h:48
Definition: serializer.h:79
uint16 _line_offset2
Memory offset of blanks.
Definition: chamber.h:89
uint8 _fontHeight
Font height.
Definition: chamber.h:92
uint16 _line_offset
Memory offset of blanks.
Definition: chamber.h:88
uint16 _screenBPL
Bytes per line.
Definition: chamber.h:91
uint8 _screenBits
Bits per pixel.
Definition: chamber.h:87
uint16 _screenH
Screen Height.
Definition: chamber.h:86
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: chamber.h:65
Language
Definition: language.h:45
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: chamber.h:64