ScummVM API documentation
base_sound_manager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_BASE_SOUNDMGR_H
29#define WINTERMUTE_BASE_SOUNDMGR_H
30
31#include "engines/wintermute/coll_templ.h"
32#include "engines/wintermute/base/base.h"
33#include "audio/mixer.h"
34#include "common/array.h"
35
36namespace Wintermute {
37class BaseSoundBuffer;
38class BaseSoundMgr : public BaseClass {
39public:
40 float posToPan(int x, int y);
41 bool resumeAll();
42 bool pauseAll(bool includingMusic = true);
43 bool cleanup();
44 //DECLARE_PERSISTENT(BaseSoundMgr, BaseClass)
45 byte getMasterVolumePercent();
46 byte getMasterVolume();
47 bool setMasterVolumePercent(byte percent);
48 byte getVolumePercent(TSoundType type);
49 bool setVolumePercent(TSoundType type, byte percent);
50 bool setVolume(TSoundType type, int volume);
51 int32 _volumeMaster;
52 bool removeSound(BaseSoundBuffer *sound);
53 BaseSoundBuffer *addSound(const char *filename, TSoundType type = TSoundType::SOUND_SFX, bool streamed = false, uint32 initialPrivateVolume = 100);
54 bool addSound(BaseSoundBuffer *sound, TSoundType type = TSoundType::SOUND_SFX);
55 bool initLoop();
56 bool initialize();
57 bool _soundAvailable;
58 BaseSoundMgr(BaseGame *inGame);
59 ~BaseSoundMgr() override;
61 void saveSettings();
62};
63
64} // End of namespace Wintermute
65
66#endif
Definition: coll_templ.h:345
Definition: base.h:43
Definition: base_game.h:79
Definition: base_sound_buffer.h:43
Definition: base_sound_manager.h:38