ScummVM API documentation
base_sound_manager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_BASE_SOUNDMGR_H
29 #define WINTERMUTE_BASE_SOUNDMGR_H
30 
31 #include "engines/wintermute/coll_templ.h"
32 #include "engines/wintermute/base/base.h"
33 #include "audio/mixer.h"
34 #include "common/array.h"
35 
36 namespace Wintermute {
37 class BaseSoundBuffer;
38 class BaseSoundMgr : public BaseClass {
39 public:
40  float posToPan(int x, int y);
41  bool resumeAll();
42  bool pauseAll(bool includingMusic = true);
43  bool cleanup();
44  //DECLARE_PERSISTENT(BaseSoundMgr, BaseClass)
45  byte getMasterVolumePercent();
46  byte getMasterVolume();
47  bool setMasterVolumePercent(byte percent);
48  byte getVolumePercent(TSoundType type);
49  bool setVolumePercent(TSoundType type, byte percent);
50  bool setVolume(TSoundType type, int volume);
51  int32 _volumeMaster;
52  bool removeSound(BaseSoundBuffer *sound);
53  BaseSoundBuffer *addSound(const char *filename, TSoundType type = TSoundType::SOUND_SFX, bool streamed = false, uint32 initialPrivateVolume = 100);
54  bool addSound(BaseSoundBuffer *sound, TSoundType type = TSoundType::SOUND_SFX);
55  bool initLoop();
56  bool initialize();
57  bool _soundAvailable;
58  BaseSoundMgr(BaseGame *inGame);
59  ~BaseSoundMgr() override;
61  void saveSettings();
62 };
63 
64 } // End of namespace Wintermute
65 
66 #endif
Definition: base_game.h:79
Definition: coll_templ.h:347
Definition: base_sound_buffer.h:43
Definition: base.h:43
Definition: base_sound_manager.h:38
Definition: achievements_tables.h:27